Investigator (Van Richten's)

Van Richten's Guide to Ravenloft p. 35

Rasgos

Description

You relentlessly seek the truth. Perhaps you're motivated by belief in the law and a sense of universal justice, or maybe that very law has failed you and you seek to make things right. You could have witnessed something remarkable or terrible, and now you must know more about this hidden truth. Or maybe you're a detective for hire, uncovering secrets for well-paying clients. Whether the mysteries you're embroiled in are local crimes or realm-spanning conspiracies, you're driven by a personal need to hunt down even the most elusive clues and reveal what others would keep hidden in the shadows.

  • Skill Proficiencies: Choose two from among Insight, Investigation, or Perception
  • Tool Proficiencies: Disguise kit, thieves' tools
  • Equipment: A magnifying glass, evidence from a past case (choose one or roll for a trinket from the Horror Trinkets table later in this chapter), a set of common clothes, and 10 gp

Path to Mystery

Your first case influenced the types of mysteries you're interested in. Why was this case so impactful, personal, or traumatic? Whom did it affect besides you? Why and how did you get involved? Was it solved? How did it set you on the path to investigating other mysteries? Roll on or choose details from the First Case table to develop the mystery that started your career as an investigator.

First Case:

d8Case
1A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friend's innocence and starting your career as a detective.
2You're told you went missing for weeks. When you were found, you had no memory of being gone. Now you search to discover what happened to you.
3You helped a spirit find peace by finding its missing corpse. Ever since, other spectral clients have sought you out to help them find rest.
4You revealed that the monsters terrorizing your home were illusions created by a cruel mage. The magic-user escaped, but you've continued to uncover magical hoaxes.
5You were wrongfully accused and convicted of a crime. You managed to escape and seek to help others avoid the experience you suffered, even while still being pursued by the law.
6You survived the destructive use of a magic device that wiped out your home. Members of a secret organization found you. You now work with them, tracking down dangerous supernatural phenomena and preventing them from doing harm.
7You found evidence of a conspiracy underpinning society. You tried to expose this mysterious cabal, but no one believed you. You're still trying to prove what you know is true.
8You got a job with an agency that investigates crimes that local law enforcement can't solve. You often wonder which you value more, the truth or your pay.

Feature: Official Inquiry

You're experienced at gaining access to people and places to get the information you need. Through a combination of fast-talking, determination, and official-looking documentation, you can gain access to a place or an individual related to a crime you're investigating. Those who aren't involved in your investigation avoid impeding you or pass along your requests. Additionally, local law enforcement has firm opinions about you, viewing you as either a nuisance or one of their own.

Horror Trinkets

Sinister deeds and festering evils take many forms, sometimes as stories and sometimes as physical scars. All manner of talismans, mementos, criminal evidence, mysterious devices, cursed relics, and physical impossibilities might embody just such scars - summaries of terrors in material form. Before you finish making a character, roll once on the Horror Trinkets table for a unique object your character has with them at the start of their adventuring career. These trinkets hint toward various horrific tales and might lead to dreadful revelations or be nothing more than grim keepsakes. At the DM's discretion any of these trinkets might also be a Mist talisman (detailed in chapter 3), a focal item that can lead the bearer through the Mists to a particular Domain of Dread.

Horror Trinkets:

d100Trinket
01A picture you drew as a child of your imaginary friend
02A lock that opens when blood is dripped in its keyhole
03Clothes stolen from a scarecrow
04A spinning top carved with four faces: happy, sad, wrathful, and dead
05The necklace of a sibling who died on the day you were born
06A wig from someone executed by beheading
07The unopened letter to you from your dying father
08A pocket watch that runs backward for an hour every midnight
09A winter coat stolen from a dying soldier
10A bottle of invisible ink that can only be read at sunset
11A wineskin that refills when interred with a dead person for a night
12A set of silverware used by a king for his last meal
13A spyglass that always shows the world suffering a terrible storm
14A cameo with the profile's face scratched away
15A lantern with a black candle that never runs out and that burns with green flame
16A teacup from a child's tea set, stained with blood
17A little black book that records your dreams, and yours alone, when you sleep
18A necklace formed of the interlinked holy symbols of a dozen deities
19A noose that feels heavier than it should
20A birdcage into which small birds fly but once inside never eat or leave
21A lepidopterist's box filled with dead moths with skull-like patterns on their wings
22A jar of pickled ghouls' tongues
23The wooden hand of a notorious pirate
24A urn with the ashes of a dead relative
25A hand mirror backed with a bronze depiction of a medusa
26Pallid leather gloves crafted with ivory fingernails
27Dice made from the knuckles of a notorious charlatan
28A ring of keys for forgotten locks
29Nails from the coffin of a murderer
30A key to the family crypt
31A bouquet of funerary flowers that always looks and smells fresh
32A switch used to discipline you as a child
33A music box that plays by itself whenever someone holding it dances
34A walking cane with an iron ferrule that strikes sparks on stone
35A flag from a ship lost at sea
36A porcelain doll's head that always seems to be looking at you
37A wolf's head wrought in silver that is also a whistle
38A small mirror that shows a much older version of the viewer
39A small, worn book of children's nursery rhymes
40A mummified raven claw
41A broken pendant of a silver dragon that's always cold to the touch
42A small locked box that quietly hums a lovely melody at night, but you always forget it in the morning
43An inkwell that makes one a little nauseous when staring at it
44An old doll made from a dark, dense wood and missing a hand and a foot
45A black executioner's hood
46A pouch made of flesh, with a sinew drawstring
47A tiny spool of black thread that never runs out
48A tiny clockwork figurine of a dancer that's missing a gear and doesn't work
49A black wooden pipe that creates puffs of smoke that look like skulls
50A vial of perfume, the scent of which only certain creatures can detect
51A stone that emits a single endless sigh
52A rag doll with two red dots on its neck
53A spring-loaded toy with a missing crank
54A mason jar containing a harmless but agitated, animate ooze
55A black wooden die with 1's on all the faces
56A child's portrait with "born" written on the back, along with next year's date
57A dagger-sized shark tooth
58A finger that's taken root in a small pot
59A toolbox containing the remains of a dangerous but broken clockwork arachnid
60A pitcher-sized, opalescent snail shell that occasionally, inexplicably shudders or tips over
61The logbook of an ice-breaking ship called The Haifisch
62A small portrait of you as a child, alongside your identically dressed twin
63A silver pocket watch with thirteen hours marked on the face
64A woodcut of a wolf devouring its own hind leg
65A planchette etched with raven skulls
66A moist coral figurine of a lamprey with arms, legs, and a bipedal stance
67A bronze fingertrap sculpted with roaring tigers
68A pearl necklace that turns red under the full moon
69A fossil of a fish with humanoid features
70A plague doctor's mask
71A paper talisman with smudged ink
72A locket containing the smeared image of an eyeless figure
73A canopic jar with a lid sculpted like a goat
74A jack-o'-lantern made from a small, pale gourd
75A single high-heeled, iron shoe
76A candle made from a severed hand
77A clockwork device that beats like a heart
78A blank masquerade mask
79A glass eye with a live worm inside
80A sheet with two eyeholes cut in it
81The deed to someplace called Tergeron Manor
82An ornate, wax-sealed crimson envelope that resists all attempts to open it
83A mourning veil trimmed in black lace
84A straitjacket covered in charcoal runes
85A tattered, burlap mask with a crooked smile painted on it
86A green ribbon designed to be worn as a choker
87Dentures with mismatched, sharpened teeth
88A warm, fist-sized egg case
89A copper ring with "mine" engraved on the inside
90A glass ampoule containing a neon green fluid
91An eye patch embroidered with a holy symbol
92A severed big toe with a nail that continues to grow
93A journal that has been heavily redacted
94A glove with a mouth-like design stitched on the palm
95An ornate but empty reliquary made of silver and fractured glass
96A ceramic figure of a cat with too many eyes
97A crumpled paper ticket bearing the words "admit none"
98An electrum coin with your face on one side
99A shrunken gremishka head that twitches when anyone casts magic nearby
100A sunburst amulet with a red stone at the center

Suggested Characteristics

Characters in a horror-focused campaign might have distinct motivations and characteristics. Use the following tables to supplement your background's suggested characteristics or to inspire those of your own design.

You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.

d12Personality Trait
1I had an encounter that I believe gives me a special affinity with a supernatural creature or event.
2A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3I never accept that I'm out of my depth.
4I must know the answer to every secret. No door remains unopened in my presence.
5I let people underestimate me, revealing my full competency only to those close to me.
6I compulsively seek to collect trophies of my travels and victories.
7It doesn't matter if the whole world's against me. I'll always do what I think is right.
8I have morbid interests and a macabre aesthetic.
9I have a personal ritual, mantra, or relaxation method I use to deal with stress.
10Nothing is more important than life, and I never leave anyone in danger.
11I'm quick to jump to extreme solutions. Why risk a lesser option not working?
12I'm easily startled, but I'm not a coward.
d12Ideal
1Adrenaline. I've experienced such strangeness that now I feel alive only in extreme situations.
2Balance. I strive to counter the deeds of someone for whom I feel responsible.
3Bound. I've wronged someone and must work their will to avoid their curse.
4Escape. I believe there is something beyond the world I know, and I need to find it.
5Legacy. I must do something great so that I'm remembered, and my time is running out.
6Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds.
7Obsession. I've lived this way for so long that I can't imagine another way.
8Obligation. I owe it to my people, faith, family, or teacher to continue a vaunted legacy.
9Promise. My life is no longer my own. I must fulfill the dream of someone who's gone.
10Revelation. I need to know what lies beyond the mysteries of death, the world, or the Mists.
11Sanctuary. I know the forces at work in the world and strive to create islands apart from them.
12Truth. I care about the truth above all else, even if it doesn't benefit anyone.
d12Bond
1I desperately need to get back to someone or someplace, but I lost them in the Mists.
2Everything I do is in the service of a powerful master, one I must keep a secret from everyone.
3I owe much to my vanished mentor. I seek to continue their work even as I search to find them.
4I've seen great darkness, and I'm committed to being a light against it—the light of all lights.
5Someone I love has become a monster, murderer, or other threat. It's up to me to redeem them.
6The world has been convinced of a terrible lie. It's up to me to reveal the truth.
7I deeply miss someone and am quick to adopt people who remind me of them.
8A great evil dwells within me. I will fight against it and the world's other evils for as long as I can.
9I'm desperately seeking a cure to an affliction or a curse, either for someone close to me for myself.
10Spirits are drawn to me. I do all I can to help them find peace.
11I use my cunning mind to solve mysteries and find justice for those who've been wronged.
12I lost someone I care about, but I still see them in guilty visions, recurring dreams, or as a spirit.
d12Flaw
1I believe doom follows me and that anyone who gets close to me will face a tragic end.
2I'm convinced something is after me, appearing in mirrors, dreams, and places where no one could.
3I'm especially superstitious and live life seeking to avoid bad luck, wicked spirits, or the Mists.
4I've done unspeakable evil and will do anything to prevent others from finding out.
5I am exceptionally credulous and believe any story or legend immediately.
6I'm a skeptic and don't believe in the power of rituals, religion, superstition, or spirits.
7I know my future is written and that anything I do will lead to a prophesied end.
8I need to find the best in everyone and everything, even when that means denying obvious malice.
9I've seen the evil of a type of place—like forests, cities, or graveyards—and resist going there.
10I'm exceptionally cautious, planning laboriously and devising countless contingencies.
11I have a reputation for defeating a great evil, but that's a lie and the wicked force knows.
12I know the ends always justify the means and am quick to make sacrifices to attain my goals.

Otros datos

ancestry

City Watch