Warrior Sidekick
Tasha's Cauldron of Everything p. 146
- Dado de golpe
- 10
- Competencias
- Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, Survival
- Habilidades a elegir
- 2
- Armaduras
- Light Armor, Medium Armor, Heavy Armor
- Armas
- None
- Herramientas
- None
Progresión
| Nivel | Bonif. | Rasgos |
|---|---|---|
| 1 | +2 | Starting Warrior Sidekick, Bonus Proficiencies, Martial Role |
| 2 | +2 | Second Wind |
| 3 | +2 | Improved Critical |
| 4 | +2 | Ability Score Improvement |
| 5 | +3 | — |
| 6 | +3 | Extra Attack |
| 7 | +3 | Battle Readiness |
| 8 | +3 | Ability Score Improvement |
| 9 | +4 | — |
| 10 | +4 | Improved Defense |
| 11 | +4 | Indomitable |
| 12 | +4 | Ability Score Improvement |
| 13 | +5 | — |
| 14 | +5 | Ability Score Improvement |
| 15 | +5 | — |
| 16 | +5 | Ability Score Improvement |
| 17 | +6 | — |
| 18 | +6 | — |
| 19 | +6 | Ability Score Improvement |
Rasgos nivel a nivel
Nivel 1
Starting Warrior Sidekick
A Warrior sidekick grows in martial prowess as it fights by your side. It might be a soldier, a town guard, a battle-trained beast, or any other creature honed for combat.
A sidekick gains the following class features as it gains levels in this class, as summarized on the Warrior table.
Bonus Proficiencies
At 1st level, the sidekick gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution.
In addition, the sidekick gains proficiency in two skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.
The sidekick gains proficiency with all armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it gains proficiency with shields and all simple and martial weapons.
Martial Role
Each warrior focuses on offense or defense in their training. Choose one of the following options:
Attacker: The sidekick gains a +2 bonus to all attack rolls.
Defender: The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the sidekick, provided the sidekick can see the attacker.
Nivel 2
Second Wind
Starting at 2nd level, the sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.
The sidekick can use this feature twice between rests starting at 20th level.
Nivel 3
Improved Critical
Starting at 3rd level, the sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Nivel 4
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
Nivel 6
Extra Attack
Beginning at 6th level, the sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.
The number of attacks increases to three when the sidekick reaches 15th level.
If the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both.
Nivel 7
Battle Readiness
After the sidekick reaches 7th level, it has advantage on initiative rolls.
Nivel 10
Improved Defense
At 10th level, the sidekick's Armor Class increases by 1.
Modificadores
ac +1
Nivel 11
Indomitable
Starting at 11th level, the sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can't use the feature again unless it finishes a long rest.
The sidekick can use this feature twice between long rests starting at 18th level.