Biza's Breath
Journeys through the Radiant Citadel p. 71
- Tipo
- Equipo de aventura
- Rareza
- poison (inhaled)
Descripción
A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. The poisoned creature must use its action to make a melee attack against a randomly determined creature within its reach. If there is no other creature within its reach, the poisoned creature does nothing on its turn. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Poison: Poison use is controversial or even illegal in many societies due to the often subtle and deadly nature of poisons. Check with your GM before purchasing poison to determine which poisons are allowed in your game.
Inhaled: These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.