Adranach
Tal'Dorei Campaign Setting: Reborn p. 224 (Third Party)
- Tamaño
- Enorme
- Tipo
- construct
- CA
- 17 (natural armor)
- Puntos de golpe
- 170 (20d12+40)
- Velocidad
- walk 40 ft., fly 60 ft.
- Salvaciones
- Str +11, Dex +8
- Habilidades
- Athletics +11, Perception +7
- Resistencias
- damage from spells
- Inmunidades
- poison; bludgeoning, piercing, and slashing from nonmagical attacks
- Inmunidad a estados
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 17
- Idiomas
- understands the languages spoken by its creator but can't speak
- Desafío
- 12
Rasgos
Proficiency Bonus
+5
Arcane Leak
When the adranach is reduced to half its hit point maximum (85 hit points), its mithral mask cracks and its arcane form begins to waver, creating a field of unstable magic around it. Any creature that starts its turn within 10 feet of the adranach or enters that area for the first time on a turn takes 10 (3d6) radiant damage. Additionally, if a creature casts a spell within this area, it must make a DC 14 ability check using its spellcasting ability. On a failure, the spell backfires, consuming the spell slot and dealing 3 (1d6) force damage to the caster for each level of the spell slot that was consumed.
Immutable Form
The adranach is immune to any spell or effect that would alter its form.
Magic Resistance
The adranach has advantage on saving throws against spells and other magical effects.
Magic Weapons
The adranach's weapon attacks are magical.
Powerful Build
The adranach counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Acciones
Multiattack
The adranach makes two attacks with its claws.
Claws
Melee Weapon Attack: +11 to hit, one target, reach 5 ft. Hit: 32 (4d12 + 6) slashing damage.
Force Bolts (Recharge 5-6)
The adranach targets up to four creatures it can see within 60 feet of it. Each target must succeed on a DC 18 Dexterity saving throw or take 28 (8d6) force damage.
recharge
D5