Adult Emerald Dragon

Fizban's Treasury of Dragons p. 196

Tamaño
Huge
Tipo
dragon (gem)
Alineamiento
typically lawful neutral
CA
18 (natural armor)
Puntos de golpe
207 (18d12+90)
Velocidad
walk 40 ft., burrow 30 ft., fly 80 ft.
Salvaciones
Dex +6, Con +10, Wis +8, Cha +9
Habilidades
Arcana +9, Deception +9, Perception +13, Stealth +6
Resistencias
fire, psychic
Sentidos
blindsight 60 ft., darkvision 120 ft.
Percepción pasiva
23
Idiomas
Common, Draconic, Telepathy 120 ft.
Desafío
14
FUE
21
+5
DES
12
+1
CON
21
+5
INT
18
+4
SAB
16
+3
CAR
18
+4

Rasgos

Proficiency Bonus

+5

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Shift Perception (1/Day)

The dragon can cast hallucinatory terrain, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

recharge

1/DAY

Tunneler

The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its wake.

Acciones

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) psychic damage.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Disorienting Breath (Recharge 5-6)

The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save, the creature takes 42 (12d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

recharge

D5

Spellcasting (Psionics)

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):

  • At will: mage hand (the hand is invisible), minor illusion
  • 1/day each: detect thoughts, dispel magic, invisibility, major image

Change Shape (Bonus Action)

The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

Psychic Step (Bonus Action)

The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

Acciones legendarias

Legendary Actions (3/Turn)

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

recharge

3/TURN

Claw

The dragon makes one claw attack.

Psionics (Costs 2 Actions)

The dragon uses Psychic Step or Spellcasting.

Emerald Embers (Costs 3 Actions)

The dragon creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) fire damage.

An Emerald Dragon's Lair Categoría: lair

Emerald dragons dwell in enormous caverns, lava tubes, and tunnel networks deep within the earth. They favor warm spaces, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their awareness and subconsciously luring their favorite food—giant lizards—to settle and thrive in the region. Emerald dragons use the features of their lairs to confuse and imperil intruders. They dig additional tunnels that allow them to move through their lairs in multiple ways and set traps leading to yawning chasms or pools and flows of lava. Emerald dragons take great pains to hide the chambers that house their hoards and collected lore, often using illusion magic and subtle construction around the natural features of their lairs to conceal their central hoard chambers from mundane and magical sight. The challenge rating of a legendary emerald dragon increases by 1 when it's encountered in its lair.

Lair Actions Categoría: lair

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can't take the same lair action two rounds in a row:

  • Beguiling Whisper: The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn't directly harmful to the creature.
  • Distort Perceptions: The dragon attempts to alter the perceptions of one creature it can see within its lair. That creature must succeed on a DC 15 Intelligence saving throw or take 22 (4d10) psychic damage and have disadvantage on saving throws until the start of its next turn.
  • Vanish: The dragon becomes invisible until initiative count 20 on the next round.

Regional Effects Categoría: lair

The region surrounding a legendary emerald dragon's lair is altered by the dragon's magic, creating one or more of the following effects:

  • Crystal Profusion: Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of emerald gemstones.
  • Fiery Sight: Fire and lava within 6 miles of the lair become conduits for the dragon's psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any area of fire or lava in that region.
  • Subtle Obstruction: Rocks within 6 miles of the dragon's lair sometimes move of their own accord, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon's lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones shifting beneath travelers' feet to send them tumbling down slopes or into rivers.
  • Thriving Wildlife: Giant lizards are attracted to the area within 6 miles of the lair and settle there in large numbers.

If the dragon dies, the population of giant lizards near the lair returns to normal levels over the course of 1d10 days. Rocks immediately stop moving of their own accord. The existing abundance of crystals and emeralds remains, but new ones form at a normal rate.

Emerald Dragon Lairs Categoría: lair

Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned—and ideally forgotten—by other creatures. They are most comfortable in extreme heat, so they frequently choose lair sites in the sides of volcanoes or near geothermal vents. An emerald dragon's lair is a maze of twisting tunnels, interconnected caverns, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to harry enemies with repeated ambushes. Emerald dragons frequently lay traps and alarms at the entrance points to their lairs, with older (and more paranoid) dragons employing several layers of such defenses.

Emerald Dragon Treasures Categoría: lair

Emerald dragons are unusual among gem dragons in their preference for coinage over gemstones when amassing treasure. They are fascinated by the various designs of coinage and often strive to collect rare mintages. Most emerald dragons can precisely enumerate the names, amounts, and denominations of every bit of currency in their hoards. Emerald dragons also prize cultural artifacts, especially relics with historical significance . They place great importance on an item's provenance, which can make it difficult to gauge how they might value any particular object. Despite remaining unmoved by the loss of a gold scepter deemed to be a replica, an emerald dragon might become enraged at the theft of a clay mug known to have been used by a legendary dwarf warlord while on campaign.

Emerald Dragon Art Objects:

d10Object
1A traveling cloak worn by an elf apostate named Huwellah Starshine to the trial where she was convicted and executed
2A nonmagical crystal ball used by Firendelbip, a deep gnome seer who predicted the overthrow of a thousand-year-old fomorian empire
3Spurs worn by the famous human cavalier Roganvald, who challenged the dragon Arathimax the Red (Roganvald's armor now lies in Arathimax's hoard)
4The ornate badge of office of the lich Zakir, nine-time governor of the city of Durn
5A gravy ladle belonging to Lara Rumpledeep, a famed halfling gourmand
6A sextant used by the renowned dwarf explorer Thavrik Rustbeard
7A jeweled hairnet worn by the cloud giant Ultania, who slew her own mother to claim her throne
8A phoenix-shaped brooch passed down to each of the forty-seven recorded incarnations of Gaz, a githzerai monk
9A trophy cup engraved with a pumpkin, awarded each year at the harvest festival of Riksdell before that settlement fell to a plague
10Rusty chains used to bind the orc master thief Korjus before she escaped and conquered half the lands of the south

Conjuros

hallucinatory terrain, mage hand, minor illusion, detect thoughts, dispel magic, invisibility, major image

Otros datos

ancestry

Emerald Dragon

description

Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences.

Shimmering Green: A wyrmling emerald dragon's scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon's horns and spines hover above the body, moving and shifting along the back and tail to mirror the dragon's mood.

Clever Concealment: The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena. Emerald dragons' attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work together, with emerald dragons tracking the source of an incursion while sapphire dragons plan and execute a decisive purge—or recruit agents to do it for them. Emerald dragons' preference for volcanic lairs often puts them in conflict with fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes of pitting them against fire giant rivals.

Hoarded Histories: Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.

Creating an Emerald Dragon: Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your portrayal of distinctive emerald dragon characters.

Emerald Dragon Personality Traits:

d8Trait
1I repeat what others have said back to them to make sure I have remembered it correctly.
2I might not like you, but I will endeavor to treat you with respect, if not kindness.
3I like to impress visitors by reciting epic poetry.
4The only people I'm interested in are those who know history and those who make history.
5I like to adopt the personas of characters from legend.
6I studiously mimic the mannerisms of my guests.
7I prefer to get others talking, then fade into the background. Sometimes literally.
8I seek out audiences and like to be the center of attention.

Emerald Dragon Ideals:

d6Ideal
1Seclusion. It's safer if others don't know I'm here—safer for me and safer for them. (Any)
2Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3Storytelling. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6Espionage. Once I get paid for the information I glean, I don't care what others do with it. (Evil)

Emerald Dragon Adventures: The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving emerald dragons.

Emerald Dragon Adventure Hooks:

d8Adventure Hook
1An emerald dragon is the only witness to a murder but doesn't want to be found or identified.
2An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3An emerald dragon's assault on a fire giant has attracted the attention of the giant's clan, and now the dragon seeks aid.
4Villagers have been going missing, and then are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon's lair.
5Giant lizards drawn to the lair of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend the school in a contest against a rival college.
7An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.

8 | | An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.

Connected Creatures: Emerald dragons generally go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk of the world.

Emerald Dragon Wyrmling Connections:

d6Connected Creatures
1Blood hawks routinely accost an emerald dragon wyrmling who lairs near the hawks' nest.
2An emerald dragon wyrmling is being hunted by a fire giant's pet hell hound.
3An emerald dragon wyrmling follows a berserker to observe the berserker's life. The berserker believes the dragon is a spirit companion.
4A flattering orog plies an emerald dragon wyrmling with gems in exchange for information about a settlement the wyrmling has been observing.
5An emerald dragon wyrmling keeps trying to play with a pair of newly hatched fire snakes.
6An emerald dragon wyrmling has been captured by scheming duergar, who plan to use the wyrmling as bait to lure the wyrmling's parents out of their lair.

sortname

Emerald Dragon, Adult