Adult Wind Dragon

Tome of Beasts (Third Party)

Tamaño
Enorme
Tipo
dragon
Alineamiento
caótico neutral
CA
19 (natural armor)
Puntos de golpe
237 (19d12+114)
Velocidad
walk 40 ft., fly 90 ft.
Salvaciones
Dex +10, Con +12, Wis +8, Cha +10
Habilidades
Acrobatics +10, Intimidation +10, Perception +14, Stealth +10
Inmunidades
lightning
Inmunidad a estados
charmed, exhausted, paralyzed, restrained
Sentidos
blindsight 10 ft., darkvision 60 ft.
Percepción pasiva
24
Idiomas
Common, Draconic, Primordial
Desafío
17
FUE
24
+7
DES
19
+4
CON
22
+6
INT
16
+3
SAB
15
+2
CAR
18
+4

Rasgos

Innate Spellcasting

The dragon's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:

  • At will: feather fall
  • 3/day: lightning bolt

Fog Vision

The dragon sees normally through light or heavy obscurement caused by fog, mist, clouds, or high wind.

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Magic Resistance

The dragon has advantage on saving throws against spells and other magical effects.

Uncontrollable

The dragon's movement is never impeded by difficult terrain, and its speed can't be reduced by spells or magical effects. It can't be restrained (per the condition), and it escapes automatically from any nonmagical restraints (such as chains, entanglement, or grappling) by spending 5 feet of movement. Being underwater imposes no penalty on its movement or attacks.

Whirling Winds

Gale-force winds rage around the dragon. Ranged weapon attacks against it are made with disadvantage.

Acciones

Multiattack

The wind dragon can use its Frightful Presence and then makes three attacks: one with its bite, and two with its claws.

Bite

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.

Claw

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Breath of Gales (Recharge 5-6)

The dragon exhales a blast of wind in a 60-foot cone. Each creature in that cone takes 27 (5d10) bludgeoning damage and is pushed 25 feet away from the dragon and knocked prone; a successful DC 20 Strength saving throw halves the damage and prevents being pushed (but not being knocked prone). All flames in the cone are extinguished.

recharge

D5

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Acciones legendarias

The dragon can take 3 legendary actions, choosing from the options below

Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect

The dragon makes a Wisdom (Perception) check.

Tail Attack

The dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Otros datos

ancestry

Wind Dragon

description

sortname

Wind Dragon, Adult