Aasimar, Seeker (TP)
Exploring Eberron p. 208 (Third Party),
- Tamaño
- Mediano
- Velocidad
- 30
- Puntuaciones
- Cha +2, Con +1
- Resistencias
- necrotic, radiant
- Aptitud mágica
- Charisma
Rasgos
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Seeker aasimar draw divine power from their own blood. The aura of a Seeker aasimar can consume the life force of enemies, while sustaining those on the verge of death.
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice. From an early age, an aasimar receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness. Each aasimar can count a specific celestial agent of the gods as a guide. This entity is typically a deva, an angel who acts as a messenger to the mortal world.
While aasimar are strident foes of evil, they typically prefer to keep a low profile. An aasimar inevitably draws the attention of evil cultists, fiends, and other enemies of good, all of whom would be eager to strike down a celestial champion if they had the chance. When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The secrecy they desire is never worth endangering the innocent.
An aasimar, except for one who has turned to evil, has a link to an angelic being. That being—usually a deva—provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies, and feelings. The angelic being is far from omniscient. Its guidance is based on its understanding of the tenets of law and good, and it might have insight into combating especially powerful evils that it knows about. As part of fleshing out an aasimar character, consider the nature of that character's angelic guide. The Angelic Guide tables offer names and natures that you can use to flesh out your character's guide.
Angelic Guide:
| d6 | Name |
|---|---|
| 1 | Tadriel |
| 2 | Myllandra |
| 3 | Seraphina |
| 4 | Galladia |
| 5 | Mykiel |
| 6 | Valandras |
| d6 | Nature |
|---|---|
| 1 | Bookish and lecturing |
| 2 | Compassionate and hopeful |
| 3 | Practical and lighthearted |
| 4 | Fierce and vengeful |
| 5 | Stern and judgmental |
| 6 | Kind and parental |
Despite its celestial origin, an aasimar is mortal and possesses free will. Most aasimar follow their ordained path, but some grow to see their abilities as a curse. These disaffected aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing. Evil aasimar make deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic. And their angelic guides abandon them. Even aasimar wholly dedicated to good sometimes feel torn between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar's guide is wise but not infallible.
Most aasimar are born from human parents, and they use the same naming conventions as their native culture.
Ability Score Increase
Your Charisma score increases by 2, and your Constitution score increases by 1.
Creature Type
You are a Humanoid.
Age
You mature at the same rate as an elf, but you can live up to 1,000 years.
Alignment
Due to their celestial heritage, Aasimar are often good. However, some Aasimar fall into evil, rejecting their heritage.
Size
You are Medium or Small. You choose the size when you select this race.
To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d10 Height = 4 feet + 8 inches + your size modifier in inches Weight in pounds = 110 + (2d4 × your size modifier)
Speed
Your base walking speed is 30 feet.
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Shroud of Life and Death
Starting at 3rd level, you can use your action to awaken the power in your blood, causing a nimbus of crimson energy to flow out from you. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed dim light in a 10-foot radius, and at the end of each of your turns, one creature within 30 feet of you takes necrotic damage equal to half your level (rounded up). In addition, if you or an ally within 30 feet drops to 0 hit points without being killed outright, you can use your reaction to preserve them, causing them to drop to 1 hit point instead. When you use this reaction, it ends your transformation early. Once you use this trait, you can't use it again until you finish a long rest.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Otros datos
ancestry
Aasimar
displayname
Seeker Aasimar