Dwarf, Mark of Warding

Player's Handbook (2014) p. 20,

Tamaño
Mediano
Velocidad
25
Puntuaciones
Con +2, Int +1
Resistencias
poison
Resistencia a estados
poisoned
Idiomas
Common, Dwarvish
Aptitud mágica
Intelligence

Rasgos

Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs | these common threads unite all dwarves.

The Mark of Warding helps its bearers protect things of value. Using the mark, a dwarf can weave wards with mystic force. It also provides its bearer with an intuitive understanding of locks used to protect and seal.

The Mark of Warding appears on dwarves of House Kundarak, which had its origins as one of the clans of the Mror Holds. Kundarak dwarves live across Khorvaire while maintaining close ties to the Mror Holds and their loyalty to the house over any particular nation. In addition to providing all manner of security, House Kundarak dominates Khorvaire's banking industry. As a dragonmarked house, it is obliged to remain neutral in the politics of all nations, including its homeland. As a result, Clan Kundarak is no longer represented on the Iron Council that rules the Mror Holds. However, it wields an influence over the other clans that reflects its wealth and its status in the world beyond the Holds, and the voice of Kundarak members arguing against the use of daelkyr magic carries significant weight.

Ability Score Increase

Your Constitution score increases by 2, and your Intelligence score increases by 1.

Age

Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.

Alignment

Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

Size

Dwarves stand around 5 feet tall and average about 150 pounds. Your size is Medium.

To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d4 Height = 4 feet + your size modifier in inches Weight in pounds = 115 + (2d6 × your size modifier)

Speed

Your speed is not reduced by wearing heavy armor.

Darkvision

Accustomed to life underground in your race's ancient past, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage.

Dwarven Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency

You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Warder's Intuition

When you make an Intelligence (Investigation) check or an ability check using thieves' tools, you can roll a d4 and add the number rolled to the ability check.

Wards and Seals

You can cast the Alarm and Mage Armor spells with this trait. Starting at 3rd level, you can also cast the Arcane Lock spell with it. Once you cast either spell with this trait, you can't cast that spell again until you finish a Long Rest. Intelligence is your Spellcasting Ability for these spells, and you don't require material components when you cast them with this trait.

Spells of the Mark

If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Warding Spells table are added to the spell list of your Spellcasting class.

Mark of Warding Spells:

Spell LevelSpell
1stAlarm, Armor of Agathys
2ndArcane Lock, Knock
3rdGlyph of Warding, Magic Circle
4thLeomund's Secret Chest, Mordenkainen's Faithful Hound
5thAntilife Shell

Languages

You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Conjuros

Alarm, Mage Armor, Arcane Lock, Armor of Agathys, Knock, Glyph of Warding, Magic Circle, Leomund's Secret Chest, Mordenkainen's Faithful Hound, Antilife Shell

Otros datos

ancestry

Dwarf

displayname

Mark of Warding Dwarf

tools

Artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools

weapons

Battleaxe, Handaxe, Light Hammer, Warhammer