Adventurer's Talent: Cleric
Grim Hollow: Player's Guide p. 43 (Third Party)
- Nivel
- 0
- Tiempo de lanzamiento
- 1 bonus action
- Alcance
- 30 feet
- Clases
- Bard [5.5e] (College of Adventures (TP)): Adventurer's Talent
Descripción
You've gained the ability to channel divine energy directly from the gods, emboldening your allies and sanctifying their attacks. As a bonus action, you choose a creature within 30 feet. The chosen creature gains temporary hit points equal to your Charisma modifier + half your level in this class for 10 minutes. While a creature has temporary hit points granted by this spell, they can choose to lose these temporary hit points when they hit a creature with an attack, dealing additional radiant damage equal to the temporary hit points they lost. Once you use this talent, you must finish a short or long rest before you can use it again.