Bone Cage (TP)
Heliana's Guide to Monster Hunting - Part One p. 499 (Third Party)
- Nivel
- 5
- Escuela
- Nigromancia
- Tiempo de lanzamiento
- 1 action
- Alcance
- personal (20-pies-radio esfera)
- Componentes
- verbal, somático, material (the bones of at least one non-animated corpse, which the spell consumes)
- Duración
- 1 minuto
- Clases
- Cleric, Druid, Paladin, Warlock, Wizard, Tamer (Heliana) [Legacy] (Necromancer)
Descripción
You draw the bones from all corpses within range, forming a carapace of ribcages and femurs. You gain temporary hit points for each Small or larger corpse wholly or partly within range, according to its size, that last for the duration:
Bone Cage:
| Size | Temporary Hit Points Gained |
| Small | 1d6+1 |
| Medium | 1d8+2 |
| Large | 1d10+5 |
| Huge | 1d12+12 |
| Gargantuan | 1d20+25 |
As an action on a subsequent turn, you can cause your armor of bones to erupt, expending all remaining temporary hit points. Each other creature within range must make a Dexterity saving throw, taking piercing damage equal to your expended temporary hit points on a failure, or half as much damage on a success. Whatever the manner in which the temporary hit points are lost, the bones shatter and can't be used in this way again.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the radius of this spell increases by 10 feet for each slot level above 5th.