Militarist: Guard (Advanced) (TP)

Grim Hollow: Campaign Guide p. 95 (Third Party)

Competencias
Perception

Rasgos

Militarist

Militarists either work within a formal military structure, or fight for pay on an individual basis. Militarists are often respected or feared, depending on the nature of their organization. High-ranking Militarists are often paid handsomely, as their skills can decide battles or even wars. Lower-level Militarists make great warriors, mercenaries, and guards. It is not unheard of for militaristic individuals to accompany adventurers on dangerous missions. These tasks are said to keep the mind sharp and skills honed, especially in times of relative peace.

  • Skill Proficiency: Choose one from Animal Handling, Athletics, Insight, Intimidation, Perception, Survival.
  • Tool Proficiency: One type of gaming set.
  • Equipment: A gaming set you are proficient with, an insignia detailing your rank within a military organization, and 10 gp.

Guard

Public officers of the law in cities and large settlements, Guards protect the populace from the dangers both inside and outside the walls. If it looks like guards spend their time loitering and playing cards, it's because most of the time the mere presence of a guard is enough to make petty criminals move along. Guards occupy a variety of stations, ranging from lowly bar bouncers to royal men-at-arms who protect the royal family and their most prized possessions.

  • Skill Proficiency: Perception.
  • Additional Equipment: Manacles, pipe and tobacco box, a badge of office.

Informant

Upon spending an hour asking around, and succeeding on a medium-DC Wisdom (Perception) check, you can find a contact within the local constabulary or guard hierarchy. This contact begins as friendly to you and will answer questions you have regarding local wanted criminals, law enforcement, and ongoing or previous investigations.

Rank 1 - Town Militia

You have joined the local town militia out of necessity or desire. Either way, your duties have included many sleepless nights on watch, and many tedious days spent idly standing guard.

Holdings:

  • A bunk bed to sleep in at your stationed guardhouse.
  • Sensitive information relating to an unsolved murder that you have not told anyone about.

Progression: Solve a crime or uncover a major smuggling route.

Rank 2 - Captain of the Watch

Your dedication to your city has not gone unnoticed, and you have been promoted to Captain of the Watch. You now lead a small detail of guards who follow your orders.

Holdings:

  • Access to the keys to the city gates.
  • A group of militia guards to train and organize as you see fit.

Progression: Catch a renowned criminal before they can escape the city, or another act worthy of a promotion.

Rank 3 - Palace Guard

You have shown initiative and critical thinking under strain in leading your guard detail, and have been suitably promoted to the rank of Palace Guard. Your loyalty is highly valued, and your discretion is even more so. Your focus has shifted from keeping the peace to protecting the most important places and people in the city.

Holdings:

  • Free lodging on the grounds of the palace or other place of work.
  • Unquestioned access to restricted areas of the city.
  • Permission to view the casefiles of ongoing investigations and past crimes. You can also access documents detailing guard routes and rosters.

Progression: Save a VIP from an assassination attempt, rescue a kidnapped princess, or anything of equal import to be promoted.

Rank 4 - Lord Commander

You now command the entire law enforcement system of your area, with accompanying fortresses and militia. You stand as the final authority for most executive and judicial problems in your region, making you the physical embodiment of the law. When the leaders of your city need protection or want a crime investigated, they go through you.

Holdings:

  • Command of the entire guard hierarchy within your area, with the authority to conscript new militia and impose martial law within a region or town.
  • Command of a fortress within a major town or city, granting you access to weapons, defensive siege equipment, and squadrons of guards under your command.
  • You report directly to the highest officials, and have the ear of the monarch on matters of the city's defenses.

Profession Dice

Profession Dice are the in-game advantages provided to characters by their background profession. Characters can add their Profession Die to skill or ability checks according to any Talents they have selected. In addition, a character always adds their Profession Die when rolling for Profession Abilities. A character's Profession Die is determined by their rank, and shown in the table below:

Profession Die Table:

Profession RankProfession Dice
11d4
21d6
31d8
41d10

Talents

Talents are unique dispositions, experiences, or characteristics your character has picked up due to their time working in their profession. This is represented by allowing characters to add their Profession Die in unique situations that highlight the skills gained through their profession. A character may select a Talent from their corresponding Talent list when they select their profession, and select an additional Talent whenever they rank up within a profession.

Talent: Astute Intuition

Whenever you make a Wisdom (Insight) check while trying to detect a lie from Aristocrats, Criminals, or Common Folk, you can add your Profession Die to the roll.

Talent: Beast Whisperer

Whenever you make a Wisdom (Animal Handling) check to train or direct orders to a beast, you can add your Profession Die to the roll.

Talent: Born in the Saddle

Whenever you make a Wisdom (Animal Handling) check while riding an animal or interacting with your mount, you can add your Profession Die to the roll.

Talent: Bounty Hunter

Whenever you make a Wisdom (Survival) to track Criminals, you can add your Profession Die.

Talent: Calloused Hands

Whenever you make a Strength (Athletics) check to lift, drag, or shove a heavy object, you can add your Profession Die to the roll.

Talent: Copycat

Whenever you make an Intelligence or Intelligence (Forgery Kit) check to forge or create a document, you can add your Profession Die to the roll.

Talent: Disciplinarian

Whenever you make a Charisma (Intimidation) check while issuing a command to an individual of lower rank within your background, you can add your Profession Die to the roll.

Talent: Drunkard

Whenever you make a Constitution check to determine if you will throw up, pass out, or how severe a hangover is, you can add your Profession Die to the roll.

Talent: Figure of Authority

Whenever you make a Charisma (Persuasion) check while interacting with Common Folk, you may add your Profession Die to the roll.

Talent: Forecaster

Whenever you make a Wisdom (Survival) check to determine the weather for the next 48 hours, you can add your Profession Die to the roll.

Talent: Gambler

Whenever you make a Dexterity (Sleight of Hand) or Wisdom (Perception) check to cheat at a game or catch someone else cheating, you can add your Profession Die to the roll.

Talent: Hard-Working

Whenever you make a Constitution check for a repetitive task such as marching or laboring for hours without rest, you can add your Profession Die to the roll.

Talent: Interrogator

Whenever you make a Charisma (Intimidation) check to extract information from an enemy who is restrained, you can add your Profession Die to the roll.

Talent: Menacing Presence

Whenever you make a Charisma (Intimidation) check, and are interacting with Academics, Common Folk, or Seafarers, you can add your Profession Die to the roll.

Talent: Navigator

Whenever you make a vehicle check, you can add your Profession Die to the roll.

Talent: Passionate Orator

Whenever you make a Charisma (Performance) check to influence an Academic, Military, or Clergy member, you can add your Profession Die to the roll.

Talent: Recruiter

Whenever you make a Charisma (Persuasion) check to recruit people into a role, you can add your Profession Die to the roll.

Talent: Renowned

Whenever you make a Charisma (Persuasion) check, and are interacting with Military, Outlanders, or Criminals, you may add your Profession Die.

Talent: Sentry

Whenever you make a Wisdom (Perception) check while on watch duty or defending a fortification, you can add your Profession Die to the roll.

Talent: Shrewd Deduction

Whenever you make an Intelligence (Investigation) check to investigate a crime scene, you can add your Profession Die to the roll.

Talent: Urban Sprinter

Whenever you make a Strength (Athletics) or Dexterity (Acrobatics) check while running away from a pursuer, or pursuing someone else, you can add your Profession Die to the roll.

Talent: Wayfarer

Whenever you make a Wisdom (Survival) check to find a path or avoid getting lost, you can add your Profession Die to the roll.

Talent: Applied Leverage

When you make a Strength (Athletics) check to force open a door or container, you may add your profession die to the roll.

Talent: Looter

When you make an Intelligence (Investigation) roll to find hidden valuables, you may add your profession die to the roll.

Otros datos

ancestry

Militarist