Militarist: Soldier (Advanced) (TP)

Grim Hollow: Campaign Guide p. 96 (Third Party)

Competencias
Athletics

Rasgos

Militarist

Militarists either work within a formal military structure, or fight for pay on an individual basis. Militarists are often respected or feared, depending on the nature of their organization. High-ranking Militarists are often paid handsomely, as their skills can decide battles or even wars. Lower-level Militarists make great warriors, mercenaries, and guards. It is not unheard of for militaristic individuals to accompany adventurers on dangerous missions. These tasks are said to keep the mind sharp and skills honed, especially in times of relative peace.

  • Skill Proficiency: Choose one from Animal Handling, Athletics, Insight, Intimidation, Perception, Survival.
  • Tool Proficiency: One type of gaming set.
  • Equipment: A gaming set you are proficient with, an insignia detailing your rank within a military organization, and 10 gp.

Soldier

Getting into the army isn't the hard part, staying alive is. Every nation and culture has their own notions about what makes a good soldier, and who they look to to fill their ranks. As a soldier, you don't just know fighting - you know war. Being a soldier involves much more than individual combat prowess. Winning a battle depends on discipline, teamwork, tactics, and a great deal of marching and logistical work that the epics rarely mention.

  • Skill Proficiency: Athletics.
  • Additional Equipment: A trophy from your first battle, a letter from your family or a loved one, standard issue soldier's garb, service medallion signifying rank.

Combat Drills

Upon spending an hour, and succeeding on a medium-DC Strength (Athletics) check, you can run training drills and gain an accurate estimate of the drilled humanoids' combat capabilities, as well as any equipment or fortifications they use. You determine the most suitable strategy to improve their capabilities in the short term as well as the best way to train them for the long term.

Rank 1 - Foot Soldier

Many Foot Soldiers are conscripts. Others fight for the honor of their king and country, and still others for the steady paycheck. Regardless of your reason for joining the military, the food was usually warm and the tents kept you dry during the long nights. Your time in the military has taught you the value of the regimented early mornings and working yourself to exhaustion.

Holdings:

  • A tent to sleep in and free food when in an encampment of your military.
  • A letter from a fallen enemy messenger that you either killed or found.

Progression: Distinguish yourself. Bring vital information about an enemy encampment or movement that will help win a battle or prevent a defeat. Or perform exceptionally well in battle, turning the tide or capturing an enemy banner.

Rank 2 - Sergeant

Your superiors have promoted you to the rank of Sergeant. This brings new challenges in training and commanding the new conscripts who have been assigned to you. How do you train them - on training grounds or in the wilds of Etharis? Or do you let them fend for themselves?

Holdings:

  • Command over a small unit of Foot Soldiers.
  • A valet who attends to your personal needs in the field and relays important messages when required.

Progression: Maintain your troops' discipline through multiple skirmishes.

Rank 3 - Lieutenant

Several Sergeants have been placed under your command so that you can coordinate their movements in and out of battle. You maintain an air of command about you, and instill confidence in those you command. You have also proven adept with battle tactics, knowing how to read an encounter and when to deploy reserves.

Holdings:

  • Command over a brigade of soldiers.
  • A command tent that serves as your headquarters for battlefield operations.

Progression: Decisively win an even battle or win a battle against the odds.

Rank 4 - Field Marshal

Your recent promotion to Field Marshal has been foreseen by many and scorned by few. You command whole armies at a time. Whether you are an artist with your masterful maneuvering of battlelines, or utterly brutal in your encounters, none can deny your efficiency in war.

Holdings:

  • Command over the region's military.
  • A seat at any council meetings relevant to military matters of the kingdom.
  • Residence in a manor close to the training grounds in the capital city.

Profession Dice

Profession Dice are the in-game advantages provided to characters by their background profession. Characters can add their Profession Die to skill or ability checks according to any Talents they have selected. In addition, a character always adds their Profession Die when rolling for Profession Abilities. A character's Profession Die is determined by their rank, and shown in the table below:

Profession Die Table:

Profession RankProfession Dice
11d4
21d6
31d8
41d10

Talents

Talents are unique dispositions, experiences, or characteristics your character has picked up due to their time working in their profession. This is represented by allowing characters to add their Profession Die in unique situations that highlight the skills gained through their profession. A character may select a Talent from their corresponding Talent list when they select their profession, and select an additional Talent whenever they rank up within a profession.

Talent: Astute Intuition

Whenever you make a Wisdom (Insight) check while trying to detect a lie from Aristocrats, Criminals, or Common Folk, you can add your Profession Die to the roll.

Talent: Beast Whisperer

Whenever you make a Wisdom (Animal Handling) check to train or direct orders to a beast, you can add your Profession Die to the roll.

Talent: Born in the Saddle

Whenever you make a Wisdom (Animal Handling) check while riding an animal or interacting with your mount, you can add your Profession Die to the roll.

Talent: Bounty Hunter

Whenever you make a Wisdom (Survival) to track Criminals, you can add your Profession Die.

Talent: Calloused Hands

Whenever you make a Strength (Athletics) check to lift, drag, or shove a heavy object, you can add your Profession Die to the roll.

Talent: Copycat

Whenever you make an Intelligence or Intelligence (Forgery Kit) check to forge or create a document, you can add your Profession Die to the roll.

Talent: Disciplinarian

Whenever you make a Charisma (Intimidation) check while issuing a command to an individual of lower rank within your background, you can add your Profession Die to the roll.

Talent: Drunkard

Whenever you make a Constitution check to determine if you will throw up, pass out, or how severe a hangover is, you can add your Profession Die to the roll.

Talent: Figure of Authority

Whenever you make a Charisma (Persuasion) check while interacting with Common Folk, you may add your Profession Die to the roll.

Talent: Forecaster

Whenever you make a Wisdom (Survival) check to determine the weather for the next 48 hours, you can add your Profession Die to the roll.

Talent: Gambler

Whenever you make a Dexterity (Sleight of Hand) or Wisdom (Perception) check to cheat at a game or catch someone else cheating, you can add your Profession Die to the roll.

Talent: Hard-Working

Whenever you make a Constitution check for a repetitive task such as marching or laboring for hours without rest, you can add your Profession Die to the roll.

Talent: Interrogator

Whenever you make a Charisma (Intimidation) check to extract information from an enemy who is restrained, you can add your Profession Die to the roll.

Talent: Menacing Presence

Whenever you make a Charisma (Intimidation) check, and are interacting with Academics, Common Folk, or Seafarers, you can add your Profession Die to the roll.

Talent: Navigator

Whenever you make a vehicle check, you can add your Profession Die to the roll.

Talent: Passionate Orator

Whenever you make a Charisma (Performance) check to influence an Academic, Military, or Clergy member, you can add your Profession Die to the roll.

Talent: Recruiter

Whenever you make a Charisma (Persuasion) check to recruit people into a role, you can add your Profession Die to the roll.

Talent: Renowned

Whenever you make a Charisma (Persuasion) check, and are interacting with Military, Outlanders, or Criminals, you may add your Profession Die.

Talent: Sentry

Whenever you make a Wisdom (Perception) check while on watch duty or defending a fortification, you can add your Profession Die to the roll.

Talent: Shrewd Deduction

Whenever you make an Intelligence (Investigation) check to investigate a crime scene, you can add your Profession Die to the roll.

Talent: Urban Sprinter

Whenever you make a Strength (Athletics) or Dexterity (Acrobatics) check while running away from a pursuer, or pursuing someone else, you can add your Profession Die to the roll.

Talent: Wayfarer

Whenever you make a Wisdom (Survival) check to find a path or avoid getting lost, you can add your Profession Die to the roll.

Talent: Applied Leverage

When you make a Strength (Athletics) check to force open a door or container, you may add your profession die to the roll.

Talent: Looter

When you make an Intelligence (Investigation) roll to find hidden valuables, you may add your profession die to the roll.

Otros datos

ancestry

Militarist