Outlander: Explorer (Advanced) (TP)

Grim Hollow: Campaign Guide p. 101 (Third Party)

Competencias
Survival

Rasgos

Outlander

Outlanders are people who live their lives away from civilization. Some have chosen a life of isolation, while others have been exiled from society. Outlanders are renowned for hardiness and self-sufficiency, but distrusted by most civilized people.

  • Skill Proficiencies: Choose one from Animal Handling, Athletics, Medicine, Nature, Perception, Stealth, Survival.
  • Tool Proficiencies: Herbalism Kit Languages: Choose one standard.
  • Equipment: Common clothes, tinder box, several torches, waterskin, a hatchet, a herbalism kit, and 5 gp.

Explorer

Explorers pursue an isolated lifestyle traversing the wilds, driven by wonderlust or the orders of a distant patron. For an Explorer, there is no greater pursuit than to discover the lost, forgotten, and unseen reaches of the world. They may travel unaccompanied or with companions, establishing large encampments in remote areas that others would deem uninhabitable. Explorers are often employed by rulers who wish to know more about the world.

  • Skill Proficiency: Survival.
  • Additional Equipment: a compass, mapmaking tools including a quill, ink, parchment, calipers, and a ruler.

Known Shelters

Upon spending an hour searching, and succeeding on a medium-DC Wisdom (Survival) check, you can determine the direction and approximate location of the nearest humanoid settlement. This includes people who might not be accommodating such as bandits, druids, and hostile cultures. The inhabitants of the location are initially friendly to you and your allies, and they will let you seek shelter and trade among them.

Rank 1 - Wanderer

As a child, you were gripped by an insatiable wanderlust that caused you to range further from home in pursuit of new adventures, exploring the wilds of neighboring forests and setting rudimentary traps to catch small game. Now you know more about the region than perhaps anyone else.

Holdings:

  • A hidden stash within the wilds of your choice, containing rations, medical supplies, fresh water, and weapons.
  • A letter from an old friend describing an anomaly within the wilds of your choice.

Progression: Discover an anomaly and document its location.

Rank 2 - Pathfinder

Merchants and travelers, learning of you by reputation, hire you as a guide through dangerous and remote terrain. You may also be recruited by military entities to advise on which remote routes will enable them to travel quickly and undetected in enemy territory.

Holdings:

  • Detailed knowledge of your chosen wilderness, including locations of interest and danger.
  • A contract with a local guild or faction to guide members through the area.

Progression: Establish a new road or trade route between known settlements or landmarks that is safe to travel.

Rank 3 - Royal Surveyor

You are commissioned by the office of a ruler or provincial leader to chart regions unknown to them. Your expertise in navigating the wilds and uncovering their secrets has made you highly sought-after.

Holdings:

  • Resources provided to you by your clients, to assist in your exploration.
  • An assistant cartographer, scribe, or other related profession.
  • Maps and charts that have been procured by your assistant, detailing hidden routes.

Progression: Complete an exploration mission of great notoriety, commissioned by a Monarch or other regional leader.

Rank 4 - Master of the Horizon

Whether under the banner of a nation or for your own glory, you lead an exploration company into the unknown. You understand the hidden secrets of the natural world, and have discovered ways to venture into parallel planes of existence. With an entire company of explorers behind you, your adventure will be awe-inspiring.

Holdings:

  • If your campaign permits it, you know of gateways to other planes of existence.
  • An ancient map leading to a lost landmark of great importance. It may contain wealth, power, or knowledge.
  • An exploration company of skilled and unskilled hirelings, including laborers, soldiers, academics, carpenters, and many other professions.
  • A port or encampment at a strategic location that acts as a frontier post from which you launch exploration missions.

Profession Dice

Profession Dice are the in-game advantages provided to characters by their background profession. Characters can add their Profession Die to skill or ability checks according to any Talents they have selected. In addition, a character always adds their Profession Die when rolling for Profession Abilities. A character's Profession Die is determined by their rank, and shown in the table below:

Profession Die Table:

Profession RankProfession Dice
11d4
21d6
31d8
41d10

Talents

Talents are unique dispositions, experiences, or characteristics your character has picked up due to their time working in their profession. This is represented by allowing characters to add their Profession Die in unique situations that highlight the skills gained through their profession. A character may select a Talent from their corresponding Talent list when they select their profession, and select an additional Talent whenever they rank up within a profession.

Talent: Beast Whisperer

Whenever you make a Wisdom (Animal Handling) check to train or direct orders to a beast, you can add your Profession Die to the roll.

Talent: Biologist

Whenever you make an Intelligence (Nature) check to determine the properties of animals, you can add your Profession Die to the roll.

Talent: Born in the Saddle

Whenever you make a Wisdom (Animal Handling) check while riding an animal or interacting with your mount, you can add your Profession Die to the roll.

Talent: Botanist

Whenever you make an Intelligence (Nature) check to determine the properties of plants, you can add your Profession Die to the roll.

Talent: Calloused Hands

Whenever you make a Strength (Athletics) check to lift, drag, or shove a heavy object, you can add your Profession Die to the roll.

Talent: Disciplinarian

Whenever you make a Charisma (Intimidation) check while issuing a command to an individual of lower rank within your background, you can add your Profession Die to the roll.

Talent: Drunkard

Whenever you make a Constitution check to determine if you will throw up, pass out, or how severe a hangover is, you can add your Profession Die to the roll.

Talent: Forecaster

Whenever you make a Wisdom (Survival) check to determine the weather for the next 48 hours, you can add your Profession Die to the roll.

Talent: Gambler

Whenever you make a Dexterity (Sleight of Hand) or Wisdom (Perception) check to cheat at a game or catch someone else cheating, you can add your Profession Die to the roll.

Talent: Gut Feeling

Whenever you make a Wisdom (Insight) check to detect if an Aristocrat or Criminal is lying, you can add your Profession Die to the roll.

Talent: Hard-Working

Whenever you make a Constitution check for a repetitive task such as marching or laboring for hours without rest, you can add your Profession Die to the roll.

Talent: Local Historian

Whenever you make an Intelligence (History) check to determine the history of an item, location, or cultural phenomenon from the same region as you, you can add your Profession Die to the roll.

Talent: Navigator

Whenever you make a vehicle check, you can add your Profession Die to the roll.

Talent: Renowned

Whenever you make a Charisma (Persuasion) check, and are interacting with Military, Outlanders, or Criminals, you may add your Profession Die.

Talent: Translator

Whenever you make an Intelligence check to communicate with a creature who doesn't share a language with you, you can add your Profession Die to the result.

Talent: Camper

When you make a Wisdom (Survival) check to construct a temporary shelter, you may add your profession die to the roll.

Talent: Temperature Tolerance

When you make a Constitution saving throw to avoid exhaustion due to extreme temperatures, you may add your profession die to the roll.

Talent: Tree Springer

When you make a Dexterity (Acrobatics) check to ascend, descend, or travel between trees, you may add your profession die to the roll.

Otros datos

ancestry

Outlander