Seafarer: Sailor (Advanced) (TP)
Grim Hollow: Campaign Guide p. 102 (Third Party)
- Competencias
- Perception
Rasgos
Seafarer
Seafarers make their living by sailing or gathering from the sea. Seafarers often start as poor and disrespected members of society. However, at higher ranks, they gain considerable holdings. The sea has much to give, but it can quickly take everything away as well.
- Skill Proficiencies: Choose one from Athletics, Perception, Persuasion, Sleight of Hand, Survival.
- Tool Proficiencies: Navigator's tools, vehicles (water) Languages: Choose one standard and one exotic.
- Equipment: Common clothes, a belaying pin, thread and a blunt needle, a bucket of tar, and 10 gp.
Sailor
Free from the grueling class structures of the mainland, Sailors learn not to fear the laws of society, only the harsh temper of a storm and the stern discipline of a Boatswain. Sailors find talking to other seafarers second-nature, and are often able to secure passage for themselves and their companions in exchange for their skills. For all sailors know, a man of the sea is a friend indeed.
- Skill Proficiency: Perception.
- Additional Equipment: Sturdy clothes, a large sack, dice, a liquor flask.
Sea Passage
Upon spending an hour in a port, and succeeding on a medium-DC Wisdom (Perception) check, you can find a ship that you believe will provide free passage to a location of your choice, provided any ships are traveling to that location.
Rank 1 - Deck Hand
You work on a sailing ship, performing menial labor such as tending the lines and tarring the deck. While your responsibilities are small, you may display a knack for a particular specialization onboard the ship. You are at home on the waves, among your fellow sailors, regardless of the nature and business of the ship.
Holdings:
- Free lodging on your boat.
- Knowledge of a potential mutiny.
Progression: Be promoted to Boatswain by a Captain.
Rank 2 - Boatswain
A Captain has chosen you as the Boatswain, responsible for the organization and wellbeing of the crew, as well as ensuring their loyalty to the captain. You have also become a capable seafarer, knowing the ins and outs of running a ship with clockwork precision.
Holdings:
- Command over the deckhands on the ship when not under the orders of a higher rank.
- An officer's quarters which doubles as your cabin and living space.
Progression: Be promoted to Ship Captain or become Captain of your own ship by other means.
Rank 3 - Ship Captain
You are the undisputed master aboard your own ship. Your crew follow your every command (or suffer the consequences), and look to you for a vision of the future. You now face such challenges as potential mutinies, provisions and payments for the sailors, and the delicate art of navigating dangerous seas.
Holdings:
- Your own ship, or else have been entrusted with command of one, as in the case of a military ship provided by a nation.
- Command of a loyal crew that see to the operation and maintenance of your ship.
- If there is nobody above you in the chain of command, you have complete control of your ship, but you also have to pay for the upkeep. Even if the ship belongs to an admiralty or business interest, on board the ship you are the one in charge.
Progression: Be promoted to Admiral by a higher authority, or by obtaining a fleet of your own.
Rank 4 - Fleet Admiral
You command a fleet of ships, whose captains are your subordinates and carry out your orders. The sailors sing shanties of your glory and you are known from port to harbor across the world. Your fleet contains an array of ships built for many different purposes, which you can assign as you see fit. You personally command the flagship of your fleet. What the future holds for you and the men sailing with you, is shaped by you and your command.
Holdings:
- A fleet of ships that follow your every command.
- Command of multiple loyal crews that see to the operation and maintenance of your fleet.
- You are known in other lands for the tales of your victories and expertise.
- Free lodging on any ship you are in command of, and any port or shipyard you are docked at.
Profession Dice
Profession Dice are the in-game advantages provided to characters by their background profession. Characters can add their Profession Die to skill or ability checks according to any Talents they have selected. In addition, a character always adds their Profession Die when rolling for Profession Abilities. A character's Profession Die is determined by their rank, and shown in the table below:
Profession Die Table:
| Profession Rank | Profession Dice |
|---|---|
| 1 | 1d4 |
| 2 | 1d6 |
| 3 | 1d8 |
| 4 | 1d10 |
Talents
Talents are unique dispositions, experiences, or characteristics your character has picked up due to their time working in their profession. This is represented by allowing characters to add their Profession Die in unique situations that highlight the skills gained through their profession. A character may select a Talent from their corresponding Talent list when they select their profession, and select an additional Talent whenever they rank up within a profession.
Talent: Calloused Hands
Whenever you make a Strength (Athletics) check to lift, drag, or shove a heavy object, you can add your Profession Die to the roll.
Talent: Copycat
Whenever you make an Intelligence or Intelligence (Forgery Kit) check to forge or create a document, you can add your Profession Die to the roll.
Talent: Disciplinarian
Whenever you make a Charisma (Intimidation) check while issuing a command to an individual of lower rank within your background, you can add your Profession Die to the roll.
Talent: Drunkard
Whenever you make a Constitution check to determine if you will throw up, pass out, or how severe a hangover is, you can add your Profession Die to the roll.
Talent: Forecaster
Whenever you make a Wisdom (Survival) check to determine the weather for the next 48 hours, you can add your Profession Die to the roll.
Talent: Gambler
Whenever you make a Dexterity (Sleight of Hand) or Wisdom (Perception) check to cheat at a game or catch someone else cheating, you can add your Profession Die to the roll.
Talent: Gut Feeling
Whenever you make a Wisdom (Insight) check to detect if an Aristocrat or Criminal is lying, you can add your Profession Die to the roll.
Talent: Hard-Working
Whenever you make a Constitution check for a repetitive task such as marching or laboring for hours without rest, you can add your Profession Die to the roll.
Talent: Menacing Presence
Whenever you make a Charisma (Intimidation) check, and are interacting with Academics, Common Folk, or Seafarers, you can add your Profession Die to the roll.
Talent: Navigator
Whenever you make a vehicle check, you can add your Profession Die to the roll.
Talent: Recruiter
Whenever you make a Charisma (Persuasion) check to recruit people into a role, you can add your Profession Die to the roll.
Talent: Renowned
Whenever you make a Charisma (Persuasion) check, and are interacting with Military, Outlanders, or Criminals, you may add your Profession Die.
Talent: Ropesman
Whenever you make a Strength (Athletics) or Dexterity (Acrobatics) check to climb, move along, or jump onto ropes, you can add your Profession Die.
Talent: Sea Dog
Whenever you make a Strength (Athletics) check to swim in water, you can add your Profession Die to the roll.
Talent: Sentry
Whenever you make a Wisdom (Perception) check while on watch duty or defending a fortification, you can add your Profession Die to the roll.
Talent: Wayfarer
Whenever you make a Wisdom (Survival) check to find a path or avoid getting lost, you can add your Profession Die to the roll.
Talent: Applied Leverage
When you make a Strength (Athletics) check to force open a door or container, you may add your profession die to the roll.
Talent: Charity Case
When you make a Charisma (Performance) check to fake an illness, injury, or other condition, you may add your profession die to the roll.
Talent: Temperature Tolerance
When you make a Constitution saving throw to avoid exhaustion due to extreme temperatures, you may add your profession die to the roll.
Otros datos
ancestry
Seafarer