Academic: Physician (Advanced) (TP)

Grim Hollow: Campaign Guide p. 75 (Third Party)

Proficiencies
Medicine

Traits

Academic

Academics use their education and knowledge from extensive studies to make a living and achieve their life's ambitions. Academics are generally held in higher regard than most other backgrounds, as their skills are sought after by the wealthy and powerful. Academics make great researchers, investigators, and versatile problem-solvers.

  • Skill Proficiencies: Choose one from Arcana, History, Investigation, Medicine, Nature, Religion.
  • Languages: Choose one standard and one exotic.
  • Equipment: A bottle of black ink, a quill, a letter opener, parchment, and 10 gp.

Physician

Your skills in healing the sick and injured have given you a vast knowledge of illnesses and remedies based on the latest science. Your calm bedside manner and natural aptitude for concocting medicines make you an effective healer.

  • Skill Proficiency: Medicine.
  • Additional Equipment: A bag filled with medicinal herbs, pestle and mortar, bandages, needle and thread, jar of leeches.

Medical Diagnosis

Upon spending an hour examining a creature, and succeeding on a medium-DC Wisdom (Medicine) check, you can find the exact cause of the creature's illness, injury, or death. Additionally, you become aware of how to cure the ailment, if a non magical cure exists. This does not include magical diseases such as the contagion spell or the Weeping Pox.

Rank 1 - Surgeon's Apprentice

Whether your fascination is for the humanoid body, or the conditions that afflict it, your tireless dedication to medicine has earned you the position of Surgeon's Apprentice. As an apprentice, you are expected to attend to the patients of your appointed superior with efficiency and effectiveness.

Holdings:

  • Lodging near the medical clinic, hospital, or infirmary where you work.
  • A copy of the medical codex Cause and Cures.

Progression: Complete a variety of surgeries successfully, and be considered proficient by a mentor who has attained the rank of Barber Surgeon.

Rank 2 - Barber Surgeon

Armed with healer's kits and medical utensils, you are equipped to tend wounds and perform common medical procedures. However, without a medical license, you can only treat common folk and low-ranking military personnel.

Holdings:

  • A crude medical clinic known as a "Chop Shop",

to facilitate the surgeries you perform.

  • Up to half a dozen apprentices who follow your commands, assist you where possible, and aspire to become surgeons themselves.

Progression: To progress in this profession, you must obtain your medical licence by proving your skill and dedication to a Royal Physician.

Rank 3 - Doctor

You have proven your rank among honored healers within your region, winning the privilege of a medical license. You are now permitted to open a medical clinic and treat high society. As a trusted figure, you are invited to rub shoulders with the most prominent of its members.

Holdings:

  • A medical clinic, equipped with an infirmary to care for long-term patients with a variety of illnesses.
  • A medical license granted by a Royal Physician, granting you the right to treat individuals of any background.
  • A clinic staff of half a dozen Barber Surgeons and a team of apprentices.
  • A patient list of influential figures of various backgrounds who employ your practice for their medical needs.

Progression: To progress in this profession, you must build your practice into a hospital, with multiple Barber Surgeons and Doctors working alongside you. In addition, you must accomplish a great medical achievement, such as discover a cure to a disease or a breakthrough in medical practices.

Rank 4 - Royal Physician

You have received a monarch's patronage and been given the title of Royal Physician. Only the most revered and skilled physicians receive such a title, and the honor of building and running a Royal Hospital. As a Royal Physician, you are a gatekeeper for those who wish to become Doctors. Barber Surgeons will wait at your doorstep for days to prove their devotion and, hopefully, attain a license. Kings and merchant lords will travel across the land to seek your treatment, and pay anything to be healed by you.

Holdings:

  • A Royal Hospital, complete with multiple wards dedicated to various specializations, reserved for the upper class.
  • An experienced team of physicians of all ranks, dedicated to running the Royal Hospital and advancing medical practices.
  • A client list consisting of Monarchs, powerful merchants, and other important individuals.

Profession Dice

Profession Dice are the in-game advantages provided to characters by their background profession. Characters can add their Profession Die to skill or ability checks according to any Talents they have selected. In addition, a character always adds their Profession Die when rolling for Profession Abilities. A character's Profession Die is determined by their rank, and shown in the table below:

Profession Die Table:

Profession RankProfession Dice
11d4
21d6
31d8
41d10

Talents

Talents are unique dispositions, experiences, or characteristics your character has picked up due to their time working in their profession. This is represented by allowing characters to add their Profession Die in unique situations that highlight the skills gained through their profession. A character may select a Talent from their corresponding Talent list when they select their profession, and select an additional Talent whenever they rank up within a profession.

Talent: Biologist

Whenever you make an Intelligence (Nature) check to determine the properties of animals, you can add your Profession Die to the roll.

Talent: Botanist

Whenever you make an Intelligence (Nature) check to determine the properties of plants, you can add your Profession Die to the roll.

Talent: Copycat

Whenever you make an Intelligence or Intelligence (Forgery Kit) check to forge or create a document, you can add your Profession Die to the roll.

Talent: Diligent Researcher

Whenever you make an Intelligence check to research a subject, you can add your Profession Die to the roll.

Talent: Disciplinarian

Whenever you make a Charisma (Intimidation) check while issuing a command to an individual of lower rank within your background, you can add your Profession Die to the roll.

Talent: Drunkard

Whenever you make a Constitution check to determine if you will throw up, pass out, or how severe a hangover is, you can add your Profession Die to the roll.

Talent: Forecaster

Whenever you make a Wisdom (Survival) check to determine the weather for the next 48 hours, you can add your Profession Die to the roll.

Talent: Gambler

Whenever you make a Dexterity (Sleight of Hand) or Wisdom (Perception) check to cheat at a game or catch someone else cheating, you can add your Profession Die to the roll.

Talent: Local Historian

Whenever you make an Intelligence (History) check to determine the history of an item, location, or cultural phenomenon from the same region as you, you can add your Profession Die to the roll.

Talent: Mystical Scholar

Whenever you make an Intelligence (Arcana) check to recall information on Aberrations, Constructs, or Elementals, you can add your Profession Die to the result.

Talent: Passionate Orator

Whenever you make a Charisma (Performance) check to influence an Academic, Military, or Clergy member, you can add your Profession Die to the roll.

Talent: Pathologist

Whenever you make a Wisdom (Medicine) check to diagnose or treat a disease, add your Profession Die to the roll.

Talent: Problem Solver

Whenever you make an Intelligence (Investigation) check to decipher a coded message or puzzle, you can add your Profession Die to the roll.

Talent: Runekeeper

Whenever you make an Intelligence (Arcana) check to uncover the properties and uses of magical runes, glyphs, or other symbols, you can add your Profession Die to the roll.

Talent: Sawbones

Whenever you make a Wisdom (Medicine) check dealing with Grievous Wounds, you can add your Profession Die to the roll.

Talent: Translator

Whenever you make an Intelligence check to communicate with a creature who doesn't share a language with you, you can add your Profession Die to the result.

Talent: Pitiable

When you make a Charisma (Persuasion) check to convince an Aristocrat, Criminal, Militarist, or Clergy that you are not a threat or beneath their notice, you may add your profession die to the roll.

Other data

ancestry

Academic