Air Render
The Griffon's Saddlebag: Book Two p. 33 (Third Party)
- Type
- Ranged Weapon
- Magic
- Yes
- Rarity
- shortbow, rare (requires attunement)
- Weight
- 2
- Two-Handed Damage
- 1d6
- Damage Type
- piercing
- Range
- 80/320
- Properties
- munición, a dos manos
Description
Ammo: arrow
When you make a ranged attack with this magic bow, you can choose to fire a mote of wind instead of using an arrow. When you do, you gain a +1 bonus to the attack and damage rolls, and you can choose the form the wind takes, causing it to deal either bludgeoning, piercing, or slashing damage (your choice). When you roll a 20 on an attack roll made in this way, the target also suffers from one of the following effects:
Bludgeoning Gust: If the mote of wind dealt bludgeoning damage, the target must succeed on a DC 15 Strength saving throw or be knocked prone or pushed 15 feet away from you (your choice). If the target is Huge or larger, it automatically succeeds on the saving throw.
Piercing Wind: If the mote of wind dealt piercing damage, you can immediately make another attack with the same mote of wind against a different creature that is within 15 feet of the original target. This attack deals piercing damage.
Slashing Tornado: If the mote of wind dealt slashing damage, each other creature within 5 feet of the original target must succeed on a DC 15 Dexterity saving throw or take 2d6 slashing damage.
Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons").
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Two-Handed: This weapon requires two hands when you attack with it.
Proficiency: simple, shortbow Source: The Griffon's Saddlebag: Book Two p. 33 (Third Party)