Armblade Hoopak +1
Dungeon Master's Guide (2014) p. 213,
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- rare (requires attunement by a warforged)
- Weight
- 2
- Damage
- 1d6
- Damage Type
- piercing
- Range
- 40/160
- Properties
- cuerpo a cuerpo, munición, especial, sutileza, a dos manos
Description
You have a +1 bonus to attack and damage rolls made with this weapon.
An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period. As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.
Special: When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals 1d4 bludgeoning damage on a hit.
Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
Proficiency: martial, hoopak Source: Dungeon Master's Guide (2014) p. 213, Eberron: Rising from the Last War p. 276, Wayfinder's Guide to Eberron p. 120, Dragonlance: Shadow of the Dragon Queen p. 188
Modifiers
weapon attacks +1
weapon damage +1