Blood of the Lycanthrope

Infernal Machine Rebuild p. 93

Type
Adventuring Gear
Rarity
poison (injury)

Description

This poison is created from blood harvested from a dead or incapacitated lycanthrope in its animal or hybrid form. A creature subjected to this poison must succeed on a DC 12 Constitution saving throw or be cursed with lycanthropy (see the Monster Manual). The curse lasts until removed by the remove curse spell or similar magic. The type of lycanthropy depends on the lycanthrope used to create the poison. To determine the type of lycanthropy randomly, roll a d6:

Lycanthropy Type:

d6Lycanthropy
1-3Wererat
4-5Werewolf
6Wereboar

Poison: Poison use is controversial or even illegal in many societies due to the often subtle and deadly nature of poisons. Check with your GM before purchasing poison to determine which poisons are allowed in your game.

Injury: Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or clashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

Other data

magic

YES