Corpse Slayer Antimatter Rifle

Explorer's Guide to Wildemount p. 266 (Third Party),

Type
Ranged Weapon
Rarity
firearm, futuristic, rare (requires attunement)
Weight
10
Damage
6d8
Damage Type
necrotic
Range
120/360
Properties
cuerpo a cuerpo, munición, recarga, a dos manos

Description

Reload: 2 Ammo: energy cell

You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.

Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons").

Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.

Reload: A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).

Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Proficiency: martial, firearms Source: Explorer's Guide to Wildemount p. 266 (Third Party), Dungeon Master's Guide (2014) p. 268

Modifiers

weapon attacks +1

weapon damage +1

Other data

magic

YES