Hammerhead Ship (Vehicle)

Spelljammer: Adventures in Space - Astral Adventurer's Guide p. 32

Type
Adventuring Gear
Rarity
vehicle (space)
Cost
40000.0

Description

Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren't built to land on the ground (their keels would cause them to tip to one side). Standard weapons on a hammerhead ship include fore and aft mangonels, a ballista, and a reinforced bow for ramming.

Size: Large Vehicle (250 ft. by 25 ft.) Armor Class: 15 (wood) Hit Points: 400 Damage Threshold: 15 Speed: flying speed 35 ft. (4 mph) Cost: 40000 gp Keel/Beam: 250 ft. / 25 ft. Crew: 15 Cargo: 30 tons

Ballista: Armor Class: 15 Hit Points: 50 each Cost: 50 gp (ballista), 5 gp (bolt) It takes 1 action to load the ballista, 1 action to aim it, and 1 action to fire it.

Bolt: Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.

Blunt Ram: Hit Points: -- Cost: -- gp (included in ship cost)

The ship's spelljammer can make the following attack when the ship runs into another object or into a Gargantuan creature (see "Crashing" in chapter 2 of Astral Adventurer's Guide).

Blunt Ram: Melee Weapon Attack: +8 to hit, range 0 ft., one object or Gargantuan creature. Hit: 88 (16d10) bludgeoning damage.

The hammerhead ship takes half as much damage and comes to a dead stop.

Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn't in the hammerhead ship's path, and the hammerhead ship can continue moving if it has any movement left.

2 Mangonel: (5 Crew Each) Armor Class: 15 Hit Points: 100 each Cost: 100 gp (mangonel), -- gp (stone) It takes 2 actions to load a mangonel, 2 actions to aim it, and 1 action to fire it.

Mangonel Stone: Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. Hit: 27 (5d10) bludgeoning damage.