Adult Sapphire Dragon
Fizban's Treasury of Dragons p. 215
- Size
- Huge
- Type
- dragon (gem)
- Alignment
- typically lawful neutral
- AC
- 18 (natural armor)
- Hit Points
- 225 (18d12+108)
- Speed
- walk 40 ft., burrow 30 ft., climb 40 ft., fly 80 ft.
- Saving Throws
- Dex +7, Con +11, Wis +8, Cha +9
- Skills
- History +9, Perception +13, Persuasion +14, Stealth +7
- Resistances
- lightning, thunder
- Condition Immunities
- frightened
- Senses
- blindsight 60 ft., darkvision 120 ft.
- Passive Perception
- 20
- Languages
- Common, Draconic, Telepathy 120 ft.
- Challenge
- 15
- Lineage
- Sapphire Dragon
Traits
Proficiency Bonus
+5
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.
recharge
3/DAY
Spider Climb
The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler
The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.
Actions
Multiattack
The dragon makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 5 (1d10) thunder damage.
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
Debilitating Breath (Recharge 5-6)
The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, the creature takes 44 (8d10) thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn't incapacitated.
recharge
D5
Spellcasting (Psionics)
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
- 1/day each: dissonant whispers, hold monster, meld into stone, telekinesis
Change Shape (Bonus Action)
The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step (Bonus Action)
The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Legendary Actions
Legendary Actions (3/Turn)
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
recharge
3/TURN
Claw
The dragon makes one claw attack.
Psionics (Costs 2 Actions)
The dragon uses Psychic Step or Spellcasting.
Telekinetic Fling (Costs 3 Actions)
The dragon chooses one Small or smaller object that isn't being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) bludgeoning damage.
A Sapphire Dragon's Lair Categoría: lair
Sapphire dragons make their homes in extensive cave systems. As they grow older, they make increasingly complex renovations to their lairs, using their inherent magic and natural tunneling abilities to great effect. Eventually, a sapphire dragon's lair is a dizzying honeycomb of hidden passages, deceptively thin walls, and secret chambers that allow the dragon to travel from one end to the other unseen by intruders. The most secure lairs might feature no accessible entrances or exits at all, with the dragon relying on tunneling or shaping stone to come and go. The challenge rating of a legendary sapphire dragon increases by 1 when it's encountered in its lair.
Lair Actions Categoría: lair
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can't take the same lair action two rounds in a row:
- Awesome Thunder: A thunderous detonation of sound that can be heard up to 300 feet away surrounds one creature in the lair that the dragon can see. That creature must succeed on a DC 15 Constitution saving throw or take 13 (3d8) thunder damage and be stunned until the end of its next turn.
- Beguiling Whisper: The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn't directly harmful to the creature.
- Stone Passage: The dragon touches a section of stone up to 30 feet in any dimension. The dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick.
Regional Effects Categoría: lair
The region surrounding a legendary sapphire dragon's lair is altered by the dragon's magic, creating one or more of the following effects:
- Crystal Profusion: Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of sapphire gemstones, particularly underground.
- Stony Sight: Natural stone within 6 miles of the lair is a conduit for the dragon's psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any natural stone formation in that region.
- Telepathic Enhancement: The dragon's psionic energy enhances the mental powers of other creatures. Any creature capable of telepathic communication has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the Rary's telepathic bond spell.
- Thriving Wildlife: Giant spiders (a sapphire dragon's favorite prey) are attracted to the area within 6 miles of the lair and settle there in large numbers.
If the dragon dies, the population of giant spiders in the region returns to normal levels over the course of 1d10 days. The enhancement of telepathic abilities ends immediately. The existing abundance of crystals and sapphires remains, but new ones form at a normal rate.
Sapphire Dragon Lairs Categoría: lair
Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone. Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls, and secret chambers that allow them to traverse the entire lair without ever being seen by intruders. The best-defended sapphire dragon lairs have no easily accessible entrances or exits at all, and trespassers who do find their way inside must then contend with a maze of corridors, dead ends, and steep inclines.
Sapphire Dragon Treasures Categoría: lair
Sapphire dragons covet items of martial significance above other treasure. Weapons and armor from epic conflicts are usually the centerpieces of a sapphire dragon's hoard, set alongside military histories, treatises on warfare, and battle mementos, as well as trophies from the dragon's own conquests of subterranean foes such as illithids and aboleths. Sapphire dragons meticulously catalogue their hoards. Each dragon has a unique organizational system; some are straightforward, but some only the dragon can fully comprehend (weapons categorized by which armies they were used against, armor ordered by the ancestry of its last wearer, and so forth). Regardless of the system, a sapphire dragon takes pride in knowing exactly where any given item is and can recite a detailed history of that item while guiding curious guests to (or away from) it.
Sapphire Dragon Art Objects:
| d6 | Object |
|---|---|
| 1 | A battle standard showing the coat of arms of an ancient realm the dragon failed to protect |
| 2 | A dragonchess set with the white knights replaced by the symbols of a war god; the board is set up for the start of a new game, and the dragon has been waiting decades for the god to make the first move |
| 3 | A large tapestry depicting a bloody battle between two realms of the surface world; the dragon claims it is the tiny dragon embroidered in one corner |
| 4 | A music box that plays a haunting song; the dragon claims the music is very popular on another world |
| 5 | A necklace made from discarded sapphire dragon horn tips and tail barbs; the dragon refuses to say whether the pieces were donated willingly |
| 6 | A perfectly polished mirror that the dragon spends hours staring into, hoping to catch glimpses into other worlds |
Spells
dissonant whispers, hold monster, meld into stone, telekinesis
Other data
description
The thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue: Sapphire dragons' scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons' psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating horns and spines shift slightly with the dragons' moods, bobbing in amusement or flaring with anger.
Art of War: The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them. Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin's knowledge of occult phenomena to track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads. People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if they cross into the dragon's territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards: Sapphire dragons' favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon's hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon: Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive sapphire dragon characters.
Sapphire Dragon Personality Traits:
| d8 | Trait |
|---|---|
| 1 | I often fixate on specific historical battles or wars and won't rest until my hoard contains that conflict's most significant artifacts. |
| 2 | I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor. |
| 3 | I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses? |
| 4 | Give me a storied helmet or scimitar over a pile of gold any day. |
| 5 | No creature can outsmart my defenses—if they do, they obviously cheated. |
| 6 | Any creature that can hold their own against me must teach me how—whether they want to or not. |
| 7 | I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented. |
| 8 | The sight of blood makes me queasy. |
Sapphire Dragon Ideals:
| d6 | Ideal |
|---|---|
| 1 | Solitude. A stranger is just an intruder I haven't dealt with yet. (Neutral) |
| 2 | Preservation. Most creatures cannot be trusted to properly safeguard historically significant artifacts. I can. (Lawful) |
| 3 | Knowledge. The stories surrounding every piece in my collection are as important as the treasures themselves. (Any) |
| 4 | Order. An organized hoard makes me happy—and you don't want to see me unhappy. (Lawful) |
| 5 | Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful) |
| 6 | Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good) |
Sapphire Dragon Adventures: The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks:
| d8 | Adventure Hook |
|---|---|
| 1 | Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult's victories. |
| 2 | A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon's security measures. |
| 3 | A sapphire dragon seeks adventurers to lead into battle against the mind flayers that usurped the dragon's lair. |
| 4 | Powerful infernal creatures have opened a portal in the middle of a city square. The key to closing the portal is a mythical holy weapon that happens to be the pride and joy of a sapphire dragon's hoard. |
| 5 | A sapphire dragon threatens to sink a town into the Underdark unless the authorities find and turn over a thief who stole from the dragon. |
| 6 | A village is beset by swarms of giant spiders drawn to the area when a sapphire dragon took up residence nearby. Ridding the village of the spiders means tampering with the dragon's food supply. |
| 7 | A sapphire dragon invites warriors to vie for the honor of studying military tactics under the dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they win. |
| 8 | A sapphire dragon's lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test. |
Connected Creatures: Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster the defenses of the dragon's lair and hoard.
Sapphire Dragon Wyrmling Connections:
| d6 | Connected Creatures |
|---|---|
| 1 | After being robbed by gnomes who had pledged to protect the hoard, a sapphire dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cubes and ochre jellies. |
| 2 | A band of minotaurs in service to Baphomet has captured a sapphire dragon wyrmling to learn from the wyrmling's strategies. |
| 3 | Two sapphire dragon wyrmlings vie for the same territory. Their primary battle tactic involves luring grells into each other's lairs. |
| 4 | A group of Lolth-worshiping drow warriors were sent to kill a sapphire dragon wyrmling who has been making meals of their goddess's holy spiders. |
| 5 | A sapphire dragon wyrmling is on the verge of starvation after incorrectly identifying a nearby phase spider nest as an easy food source. |
6 | A sapphire dragon wyrmling's hoard contains a cursed item, which has attracted specters and wraiths to the area around the dragon's lair. |