Adult Sea Dragon
Tome of Beasts (Third Party)
- Size
- Huge
- Type
- dragon
- Alignment
- neutral evil
- AC
- 19 (natural armor)
- Hit Points
- 225 (18d12+108)
- Speed
- walk 40 ft., fly 80 ft., swim 60 ft.
- Saving Throws
- Dex +5, Con +11, Wis +7, Cha +9
- Skills
- Perception +12, Stealth +5
- Immunities
- cold
- Passive Perception
- 22
- Languages
- Common, Draconic
- Challenge
- 16
- Lineage
- Sea Dragon
Traits
Amphibious
The dragon can breathe air and water.
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.
recharge
3/DAY
Siege Monster
The dragon deals double damage to objects and structures.
Actions
Multiattack
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) cold damage.
Claw
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Tail
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Frightful Presence
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Tidal Breath (Recharge 5-6)
The dragon exhales a crushing wave of frigid seawater in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw. On a failure, the target takes 33 (6d10) bludgeoning damage and 33 (6d10) cold damage, and is pushed 30 feet away from the dragon and knocked prone.
On a successful save the creature takes half as much damage and isn't pushed or knocked prone.
recharge
D5
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below
Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect
The dragon makes a Wisdom (Perception) check.
Tail Attack
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions)
The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or half its swim speed if in the water.