Adult Sea Dragon

Tome of Beasts (Third Party)

Size
Huge
Type
dragon
Alignment
neutral evil
AC
19 (natural armor)
Hit Points
225 (18d12+108)
Speed
walk 40 ft., fly 80 ft., swim 60 ft.
Saving Throws
Dex +5, Con +11, Wis +7, Cha +9
Skills
Perception +12, Stealth +5
Immunities
cold
Passive Perception
22
Languages
Common, Draconic
Challenge
16
Lineage
Sea Dragon
STR
25
+7
DEX
10
+0
CON
23
+6
INT
17
+3
WIS
15
+2
CHA
19
+4

Traits

Amphibious

The dragon can breathe air and water.

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Siege Monster

The dragon deals double damage to objects and structures.

Actions

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) cold damage.

Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Tidal Breath (Recharge 5-6)

The dragon exhales a crushing wave of frigid seawater in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw. On a failure, the target takes 33 (6d10) bludgeoning damage and 33 (6d10) cold damage, and is pushed 30 feet away from the dragon and knocked prone.

On a successful save the creature takes half as much damage and isn't pushed or knocked prone.

recharge

D5

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below

Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect

The dragon makes a Wisdom (Perception) check.

Tail Attack

The dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or half its swim speed if in the water.

Other data

description