Half-Elf, Mark of Detection (WGtE)

Player's Handbook (2014) p. 38,

Size
Medium
Speed
30
Ability Scores
Int +1, Cha +1
Condition Resistances
charmed
Languages
Common, Elvish
Spellcasting Ability
Intelligence

Traits

Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves.

Ability Score Increase

Your Intelligence and Constitutio scores are increased by 1. In addition, one ability score of your choice increases by 1.

Age

Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

Alignment

Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.

Size

Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d8 Height = 4 feet + 9 inches + your size modifier in inches Weight in pounds = 110 + (2d4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Deductive Intuition

When you make an Intelligence (Investigation) or Wisdom (Insight) check, you can roll one Intuition die, a d4, and add the number rolled to the ability check.

Sense Threats

You can cast the detect magic and detect poison and disease spells, but only as rituals. Intelligence is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common and Elvish.

Spells

Detect Magic, Detect Poison and Disease

Other data

ancestry

Half-Elf

conditionImmune

asleep

displayname

Mark of Detection Half-Elf (WGtE)