Half-Elf, Mark of Storm
Player's Handbook (2014) p. 38,
- Size
- Medium
- Speed
- 30
- Ability Scores
- Cha +2, Dex +1
- Resistances
- lightning
- Condition Resistances
- charmed
- Languages
- Common, Elvish
Traits
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves.
Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Two dragonmarks appear among half-elf families: the Mark of Detection is found in House Medani and the Mark of Storm in House Lyrandar. Both houses were established families among the Khoravar by the time their dragonmarks appeared, and they remain pillars of the Khoravar's diverse culture. The Khoravar ideal of build ing bridges supports the work of both houses. With the Mark of Storm, House Lyrandar operates sailing ships and flying vessels, as well as bringing rain to farmlands. House Medani uses the Mark of Detection to offer services of personal protection.
Ability Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age
Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
Alignment
Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.
Size
Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d8 Height = 4 feet + 9 inches + your size modifier in inches Weight in pounds = 110 + (2d4 × your size modifier)
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Windwright's Intuition
Whenever you make a Dexterity (Acrobatics) check or any Ability Check involving Navigator's Tools, you can roll a d4 and add the number rolled to the total ability check.
Storm's Boon
You have resistance to Lightning damage.
Headwinds
You know the Gust cantrip. Starting at 3rd level, you can also cast the Gust of Wind spell with it. Once you cast this spell with this trait, you can't cast that spell again until you finish a Long Rest. Charisma is your Spellcasting Ability for this spell.
Spells of the Mark
If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Storm Spells table are added to the spell list of your Spellcasting class.
Mark of Storm Spells:
| Spell Level | Spell |
| 1st | Feather Fall, Fog Cloud |
| 2nd | Gust of Wind, Levitate |
| 3rd | Sleet Storm, Wind Wall |
| 4th | Conjure Minor Elementals, Control Water |
| 5th | Conjure Elemental |
Languages
You can speak, read, and write Common and Elvish.
Spells
Feather Fall, Fog Cloud, Gust of Wind, Levitate, Sleet Storm, Wind Wall, Conjure Minor Elementals, Control Water, Conjure Elemental, Gust
Other data
ancestry
Half-Elf
conditionImmune
asleep
displayname
Mark of Storm Half-Elf