Conjure the Deep Haze (TP)

Dungeons of Drakkenheim p. 226 (Third Party)

Level
5
School
Conjuration
Casting Time
1 action
Range
120 feet
Components
V, S, M (a delerium fragment worth 100 gp, which the spell consumes)
Duration
Concentration, up to 10 minutes
Classes
Druid, Sorcerer, Warlock, Wizard

Description

When you cast this spell, you gain one level of contamination. You create a 20-foot-radius sphere of the Deep Haze on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured. When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw. On a failed saving throw, it suffers (8d6) necrotic damage and gains one level of contamination. On a successful save, the creature takes half as much damage and does not gain any contamination levels. Creatures are affected even if they hold their breath or don't need to breathe.