Delerium Blast (TP)

Dungeons of Drakkenheim p. 227 (Third Party)

Level
4
School
Evocation
Casting Time
1 action
Range
150 feet
Components
V, S, M (a delerium fragment worth 100 gp, which the spell consumes)
Duration
Instantaneous
Classes
Bard, Sorcerer, Warlock, Wizard

Description

When you cast this spell, you gain one level of contamination. You ignite arcane energies stored inside a delerium fragment held in your hand, and hurl it towards a space you can see within range. It explodes in a 20-foot-radius sphere of erratic psychic energy that overwhelms the minds and senses of those within. Each creature in the sphere must succeed on an Intelligence saving throw. On a failed save, a creature takes (10d6) psychic damage and becomes incapacitated until the end of their next turn. On a successful save, a target takes half as much damage and suffers none of the spell's other effects.