Depth Charge (TP)
Heliana's Guide to Monster Hunting - Part One p. 501 (Third Party)
- Level
- 3
- School
- Evocation
- Casting Time
- 1 action
- Range
- 90 feet (20-foot-radius sphere)
- Components
- V, S, M (some metamorphic rock)
- Duration
- Instantaneous
- Classes
- Druid, Sorcerer, Warlock, Wizard
Description
With a boom that can be heard 300 feet away (or 1000 feet in a liquid), a pulse of thunder ripples out from a point you choose within range. Each creature in a 20-foot-radius sphere centered on that point must make a Constitution saving throw. A target takes 7d6 thunder damage on a failed save, or half as much damage on a successful one. This damage increases to 9d6 if the affected creature is submerged in a liquid.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.