Flame Arrows
Xanathar's Guide to Everything p. 156,
- Level
- 3
- School
- Transmutation
- Ritual
- No
- Casting Time
- 1 action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, up to 1 hour
- Classes
- Ranger (Alt. LaserLlama), Druid, Ranger, Sorcerer, Wizard, Artificer
Description
You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell's magic ends on a piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd.