Immolation
Xanathar's Guide to Everything p. 158,
- Level
- 5
- School
- Evocation
- Ritual
- No
- Casting Time
- 1 action
- Range
- 90 feet
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Sorcerer, Wizard
Description
Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.
If damage from this spell kills a target, the target is turned to ash.