Infusion: Armor of Magical Strength
Tasha's Cauldron of Everything p. 20
- Level
- 0
- School
- Enchantment
- Casting Time
- 1 action
- Range
- Touch
- Components
- S
- Classes
- Artificer Infusions [Legacy]
Description
Item: A suit of armor (requires attunement)
This armor has 6 charges. The wearer can expend the armor's charges in the following ways:
- When the wearer makes a Strength check or a Strength saving throw, it can expend 1 charge to add a bonus to the roll equal to its Intelligence modifier.
- If the creature would be knocked prone, it can use its reaction to expend 1 charge to avoid being knocked prone.
The armor regains 1d6 expended charges daily at dawn.