Weave Entanglement (TP)

Heliana's Guide to Monster Hunting - Part One p. 514 (Third Party)

Level
6
School
Abjuration
Casting Time
1 action
Range
90 feet (20-foot-radius sphere)
Components
V, S, M (a piece of felt)
Duration
Instantaneous
Classes
Bard, Sorcerer, Wizard

Description

You imperceptibly tangle the threads of the Weave in a 20-foot-radius sphere centered on a point you can see within range. Whenever a creature attempts to cast a spell of 1st level or higher in this area, it must make an ability check with its spellcasting ability against your spell save DC. On a success, the spell is cast as normal. On a failure, the spellcaster casts the spell and produces an additional effect. Roll a d10 and consult the following table to determine the additional effect:

d10Effect
1The spellcaster casts gravity smash*
2The spellcaster casts phantasmal killer
3The spellcaster casts confusion
4The spellcaster casts fireball
5The spellcaster casts zippit!*
6The spellcaster casts web
7The spellcaster casts darkness
8The spellcaster casts silence
9The spellcaster regains 2d10 hit points
10The spellcaster doesn't expend a spell slot to cast its spell

Any additional spell cast this way targets or is centered on the spellcaster, who has no control over the spell's effects. The DC for any saving throws equals the spellcaster's spell save DC. In the case of concentration spells, no concentration is required. At initiative count 20 of each round, roll a d20 for each ongoing additional effect. On a roll of 11 or higher, that effect ends.

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, you increase the radius of the area affected by 10 feet for each slot level above 6th.