Death Domain

Subclass of Cleric

Dungeon Master's Guide (2014) p. 96

Level
3

Description

The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and WeeJas are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison (Incabulos, Talona, or Morgion), and the underworld (Hades and Hel).

Domain Spells: At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.

Death Domain Spells:

Cleric LevelSpells
1stfalse life, ray of sickness
3rdblindness/deafness, ray of enfeeblement
5thanimate dead, vampiric touch
7thblight, death ward
9thantilife shell, cloudkill

Traits

Bonus Proficiency Nivel 3

When the cleric chooses this domain at 3rd level, he or she gains proficiency with martial weapons.

Reaper Nivel 3

At 3rd level, the cleric learns one necromancy cantrip of his or her choice from any spell list. When the cleric casts a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.

Channel Divinity: Touch of Death Nivel 3

Starting at 3rd level, the cleric can use Channel Divinity to destroy another creature's life force by touch. When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice his or her cleric level.

Inescapable Destruction Nivel 6

Starting at 6th level, the cleric's ability to channel negative energy becomes more potent. Necrotic damage dealt by the character's cleric spells and Channel Divinity options ignores resistance to necrotic damage.

Improved Reaper Nivel 17

Starting at 17th level, when the cleric casts a Necromancy spell of 1st through 5th-level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, the cleric must provide them for each target.