Armblade Haladie +2

Dungeon Master's Guide (2014) p. 213,

Tipo
Arma cuerpo a cuerpo
Rareza
rare (requires attunement by a warforged)
Peso
2
Daño
2d4
Tipo de daño
cortante
Propiedades
sutileza, especial, a dos manos, cuerpo a cuerpo

Descripción

Haladie are double-bladed polearms that rely on the user's dexterity to keep them in constant motion.

You have a +2 bonus to attack and damage rolls made with this weapon.

An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period. As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.

Special: Whirl. When you are wielding the haladie in two hands, you can use a bonus action to attempt to whirl the weapon. To whirl, make a DC 10 Dexterity check, adding your proficiency bonus if you are proficient with haladie. On a success, you gain a +1 bonus to your AC until the start of your next turn, the whirling blades acting as a barrier against attacks. On a result of 15 or higher, you gain a +2 bonus, instead. On a failure, you deal slashing damage to yourself equal to your proficiency bonus and gain no bonus to your AC from the whirl this turn.

Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Proficiency: martial, haladie Source: Dungeon Master's Guide (2014) p. 213, Eberron: Rising from the Last War p. 276, Wayfinder's Guide to Eberron p. 120, Heliana's Guide to Monster Hunting - Part One p. 122

Modificadores

weapon attacks +2

weapon damage +2

Otros datos

magic

YES