Bloodseeker Magitech Firearm
Tasha's Crucible of Everything Else - Volume 1 p. 67 (Homebrew),
- Tipo
- Arma a distancia
- Rareza
- firearm, rare (requires attunement)
- Peso
- 3
- Daño
- 1d10
- Tipo de daño
- perforante
- Alcance
- 30/90
- Propiedades
- munición, recarga, cuerpo a cuerpo
Descripción
Reload: 6 Misfire: 1 Ammunition: 4g (20) Ammo: bullet
Magitech firearms use a small arcanomagnetic engine to propel their ferrous projectiles at incredible velocities. Though their means of propulsion is magical, the damage they deal remains nonmagical. Such firearms are always loud and tend to have poor accuracy over long ranges, although the recently-introduced rifling found in revolvers and rifles increases their effective range.
This weapon is adorned with small black spikes that seem to soak up any blood that splashes across them. This acts as a +1 weapon and provides you with 1d8 temporary hit points whenever you reduce a Dragon, Giant, Humanoid or Monstrosity to 0 hit points.
Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Reload: A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).
Extra Reloads: More expensive models of magitech firearms have a self-reloading mechanism that harnesses the arcanomagnetic engine to re-cock the weapon. If you wish, you can increase the magazine capacity of a magitech firearm up to a maximum of 6, ensuring that the price increases proportionally. For example, a pistol typically costs 200 gp and has reload (2). If you increased this to reload (6), you would multiply the price by 3 for a new cost of 600 gp.
Proficiency: firearms Source: Tasha's Crucible of Everything Else - Volume 1 p. 67 (Homebrew), Heliana's Guide to Monster Hunting - Part One p. 122
Modificadores
weapon damage +1
weapon attacks +1
Otros datos
magic
YES