Bonze's Bokken, Wind Ripper Double-Bladed Scimitar (Very Rare)
Heliana's Guide to Monster Hunting - Part One p. 443,
- Tipo
- Arma cuerpo a cuerpo
- Mágico
- Sí
- Rareza
- very rare (requires attunement)
- Peso
- 6
- Daño
- 2d4
- Tipo de daño
- cortante
- Propiedades
- especial, a dos manos, cuerpo a cuerpo
Descripción
The double scimitar is the signature weapon of Valenar elves. A haft of fine wood supports a long blade on either end. Forged with techniques honed over tens of thousands of years, these blades are strong, sharp, and remarkably light. Each scimitar is a masterpiece, and as a result the double scimitar is an expensive weapon, but few people ever have an opportunity to purchase one. If you're an elf, your blade could have a long and storied history. If you're not an elf, you might have stolen the weapon from a fallen foe or received it from a dying Valenar ally. If you work with your DM to create the story behind your double scimitar, you can start with the weapon at 1st level in place of a martial weapon normally granted by your class. However, it can be dangerous for a non-elf to carry a double scimitar. Valenar may demand its return or challenge you to prove that you're worthy to wield it.
Hermits of the Springwood, the bonze have as much in common with a druid's love of nature as with the discipline and ritual of the monk. They do not deign to shed the blood of other creatures and thus imbue their training swords, known as bokken, with the power to propel them out of harm's way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit. This magic weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of a sword's normal slashing or piercing damage. You have a +1 bonus to attack and damage rolls you make with melee attacks using this weapon.
Gale: As an action, you can cause a cube of air up to 15 feet on a side to blow with a strong wind until the end of your next turn, dispersing any gasses.
Wind Rip: With a swish, you can send a concussive wave of sound streaking towards a target. When you take the Attack action while holding this blade, you can make ranged spell attacks known as 'wind rips' with the bokken. Wind rips have a range of 30/60 ft., +8 to hit, deal 1d12 thunder damage on a hit, and can be heard up to 100 feet away. On a critical hit, a creature is deafened until the end of its next turn. You can make as many wind rips as you have attacks.
Liftoff: As a bonus action, you can expend 1 charge, causing a sustained gust to lift you. Until the end of your current turn, you gain a flying speed of 40 feet. If you are not in contact with the ground or otherwise held aloft at the end of your turn, you fall.
Special: If you attack with a double-bladed scimitar as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals 1d4 slashing damage on a hit, instead of 2d4.
Two-Handed: This weapon requires two hands when you attack with it.
Proficiency: martial, double-bladed scimitar Source: Heliana's Guide to Monster Hunting - Part One p. 443, Eberron: Rising from the Last War p. 21, Wayfinder's Guide to Eberron p. 74
Modificadores
weapon attacks +1
weapon damage +1