Catchpole

Grim Hollow: Player's Guide p. 131 (Third Party)

Tipo
Arma cuerpo a cuerpo
Rareza
uncommon
Peso
5
Valor
500
Daño
1d6
Tipo de daño
perforante
Propiedades
cuerpo a cuerpo, alcance, a dos manos

Descripción

Entangling. An entangling weapon can tie a target up. When you hit with an entangling weapon attack against a target no more than one size larger than you, you can use your bonus action to attempt to grapple the target. (This bonus-action use applies when you throw an entangling weapon because you're throwing with special preparation.) You don't need a free hand — the weapon fulfills that requirement. If you succeed, the target is grappled by you or the weapon if you're no longer holding it. Until the grapple ends, you can't use the entangling weapon to attack a different target. If you aren't holding the entangling weapon, such as when you throw a gladiator net, the grapple continues, and the target needs to succeed at a DC 10 Dexterity (Acrobatics) or Strength (Athletics) check to escape the weapon.

Hafted. A hafted weapon's haft can function well as an off-hand attack. When you attack with only the hafted weapon, you can use a bonus action to make a melee weapon attack with the haft. The haft deals 1d4 bludgeoning damage, and you add your ability modifier to damage as you would for other sorts of two-weapon fighting. If you have feats that mimic this ability, the damage dice becomes 1d8 instead.

Reach: This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.

Tripping: A tripping weapon allows users to knock targets prone. When you hit with a tripping weapon, you can use a bonus action to force your target to attempt a Strength saving throw, provided the target is no more than one size larger than you. The DC for the saving throw equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). If the target fails, it falls prone.

Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Proficiency: martial, catchpole Source: Grim Hollow: Player's Guide p. 131 (Third Party)