Chaos Haladie
Xanathar's Lost Notes to Everything Else p. 63 (Homebrew),
- Tipo
- Arma cuerpo a cuerpo
- Mágico
- Sí
- Rareza
- legendary
- Peso
- 2
- Daño
- 2d4
- Tipo de daño
- cortante
- Propiedades
- sutileza, especial, a dos manos, cuerpo a cuerpo
Descripción
Haladie are double-bladed polearms that rely on the user's dexterity to keep them in constant motion.
When you roll a 1 or a 20 on a d20, roll another d20 to create a random effect. Each time you roll, the new effect replaces any previous effect. Unless otherwise stated, the weapon returns to its normal state when you finish a short or long rest.
Chaos Weapon Effects:
| d20 | Effect |
|---|---|
| 1 | Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. |
| 2 | A spectral aura coats your weapon. Until the end of your next turn, whenever you hit with this weapon, it casts magic missile as a 1st-level spell. |
| 3 | Until the end of your next turn, you have advantage on attack rolls with this weapon. |
| 4 | You and all creatures within 30 feet of you gain vulnerability to slashing damage for the next minute. |
| 5 | Your attacks with this weapon deal an additional 1d8 radiant damage. |
| 6 | Your weapon casts entangle on the next creature you hit with it before the end of your next turn. |
| 7 | Instead of rolling, treat the result of this weapon's damage dice as 1 until the end of your next turn. |
| 8 | You gain a +3 bonus to attack and damage rolls made with this weapon. |
| 9 | You gain a -2 penalty to attack and damage rolls made with this weapon. |
| 10 | You gain a +1 bonus to attack and damage rolls made with this weapon. |
| 11 | You gain a -1 penalty to attack and damage rolls made with this weapon. |
| 12 | You gain a +2 bonus to attack and damage rolls made with this weapon. |
| 13 | You gain a -3 penalty to attack and damage rolls made with this weapon. |
| 14 | Instead of rolling, treat the result of this weapon's damage dice as the maximum result until the end of your next turn. |
| 15 | You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute. |
| 16 | Your attacks with this weapon deal an additional 1d8 necrotic damage. |
| 17 | You and all creatures within 30 feet of you gain vulnerability to bludgeoning damage for the next minute. |
| 18 | You are surrounded by a faint, ethereal music for the next minute. |
| 19 | A glorious blaze flashes across your weapon, then vanishes. Immediately after, your weapon casts fireball as a 3rd-level spell, centered on yourself. |
| 20 | Roll twice on this table, gaining both effects. |
Special: Whirl. When you are wielding the haladie in two hands, you can use a bonus action to attempt to whirl the weapon. To whirl, make a DC 10 Dexterity check, adding your proficiency bonus if you are proficient with haladie. On a success, you gain a +1 bonus to your AC until the start of your next turn, the whirling blades acting as a barrier against attacks. On a result of 15 or higher, you gain a +2 bonus, instead. On a failure, you deal slashing damage to yourself equal to your proficiency bonus and gain no bonus to your AC from the whirl this turn.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
Proficiency: martial, haladie Source: Xanathar's Lost Notes to Everything Else p. 63 (Homebrew), Heliana's Guide to Monster Hunting - Part One p. 122