Comet Smasher Wooden Staff
Dungeons of Drakkenheim p. 230 (Third Party),
- Tipo
- Bastón
- Mágico
- Sí
- Rareza
- druidic focus, very rare (requires attunement)
- Peso
- 4
- Daño
- 1d6
- Daño a dos manos
- 1d8
- Tipo de daño
- contundente
- Propiedades
- versátil
Descripción
The head of this bludgeoning weapon is made from a massive delerium crystal that crackles with arcane energies. When you hit with an attack using this weapon, the target takes an extra (3d6) necrotic damage. When you roll a 20 on an attack roll made with this weapon, it unleashes an arcane anomaly (see Dungeons of Drakkenheim). You can roll twice on the table and choose either result.
Arcane Anomalies:
| 1d20 | Arcane Anomalies |
|---|---|
| 1 | Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly. |
| 2 | The nearest creature is affected by a hideous laughter spell (Save DC 15) but instead of laughing, the creature repeats unfathomable combinations of syllables and words. |
| 3 | Time skips a beat. Creatures within 60 feet experience a palpable feeling of vertigo followed by a powerful sensation of deja vu and are stunned for 1 round (No save). |
| 4 | The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future. |
| 5 | A prismatic burst of energy erupts in a 20-foot radius. Creatures in the area must succeed on a DC 15 Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass. |
| 6 | Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a faint vision of the creature being killed by that attack appears. |
| 7 | Discordant music fills the mind of all creatures within 30 feet, who are affected as if by irresistible dance (Save DC 15). |
| 8 | A section of stone, water, air, or energy becomes an appropriate contaminated elemental. |
| 9 | An extraplanar creature is summoned and remains for 1 hour. The DM either chooses the creature or determines it randomly. It is friendly to the creature who triggered the anomaly. |
| 10 | All humanoid corpses within 120 feet animate as hostile haze husks. The shrieking undead beg frantically for forgiveness as they rip apart the living. |
| 11 | The shadows of 1d6 random creatures in the area animate and try to kill them. Once destroyed, the creatures don't cast a shadow for 24 hours. |
| 12 | All creatures within 60 feet become invisible for 1 min or until they attack or cast a spell. |
| 13 | Tendrils of life flow from the nearest creature to others. It must succeed on a DC 15 Constitution saving throw or take 8d8 necrotic damage, half on a success. The three nearest creatures within 60 feet each regain hit points equal to the damage taken. |
| 14 | A hypnotic pattern (save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures incapacitated by the spell weep uncontrollably. |
| 15 | A black tentacles spell appears in the area for 1 hour (Escape DC 15). |
| 16 | Objects within 60 feet come to life for the next hour, as if affected by the animate objects spell. They mumble awful truths, but are not otherwise hostile. |
| 17 | The nearest creature is polymorphed into an awakened shrub for 1 hour or until reduced to 0 hp (No save). |
| 18 | Time slows down for up to six randomly determined creatures within 120 feet of the anomaly. They are affected by the slow spell for 1 minute. (Save DC 15). |
| 19 | Time speeds up for one randomly determined creature within 60 feet of the anomaly. They are affected by the haste spell for 1 minute. |
| 20 | A bowl of flowers and a very surprised aquatic mammal appear 100 feet in the air. "Oh no, not again..." thinks the flowers. |
Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Arcane Focus: An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
Druidic Focus: A druid can use this object as a spellcasting focus.
Proficiency: simple, staff, quarterstaff Source: Dungeons of Drakkenheim p. 230 (Third Party), Player's Handbook (2014) p. 151