Cube of Cubes

Obojima: Tales from the Tall Grass p. 169 (Third Party)

Tipo
Objeto maravilloso
Mágico
Sí
Rareza
rare

Descripción

This Frst Age puzzle is seemingly impossible to fully solve as its tiles are constantly shifting and turning. As an action, you can solve a side of the puzzle, unlocking one of the six spells trapped inside and releasing its power. Roll a d6 and use the table below to determine which spell you cast as part of the action to solve the puzzle. Spells cast through the puzzle use a spellcasting modifier of +4, a spell attack bonus of +7, and a spell save DC of 15.

  • 1 (blue)-Water Bullet*
  • 2 (green)-Forest Guard*
  • 3 (white)-Cure Wounds
  • 4 (yellow)-Enlarge/Reduce
  • 5 (red) -Flaming Sphere
  • 6 (orange)—Pacify Person*

Once the puzzle has been used to cast a spell, it can't do so again until the next dawn.