Direstone Dwarven Key

The Griffon's Saddlebag: Book Two p. 70 (Third Party)

Tipo
Arma cuerpo a cuerpo
Mágico
Sí
Rareza
handaxe, uncommon (requires attunement by a dwarf)
Peso
2
Daño
1d6
Tipo de daño
cortante
Alcance
20/60
Propiedades
ligera, arrojadiza

Descripción

This dwarven handaxe is specially issued to guards of the Direstone mines, treasury, and prisons. You gain a +1 bonus to attack and damage rolls made with this magic weapon. If it hits a stone object, the hit is automatically a critical hit. In addition, you can use an action to speak the handaxe's command word and strike a fixed stone surface with it, such as a wall or ceiling. If the surface is no more than 2 feet thick, it magically pulls apart to form a temporary doorway. The doorway is no more than 5 feet across in any dimension and closes at the end of your next turn, leaving no trace of it behind. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the doorway created by the handaxe are ejected to an unoccupied space on a random side of the stone surface and take 1d6 bludgeoning damage. Once this property has been used, it can't be used again until 12 hours have passed.

Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.

Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.

Proficiency: simple, handaxe Source: The Griffon's Saddlebag: Book Two p. 70 (Third Party)

Modificadores

weapon attacks +1

weapon damage +1