Duskcrusher

Explorer's Guide to Wildemount p. 266 (Third Party)

Tipo
Arma cuerpo a cuerpo
Mágico
Sí
Rareza
warhammer, very rare (requires attunement)
Peso
2
Valor
15.0
Daño
1d8
Daño a dos manos
1d10
Tipo de daño
contundente
Propiedades
versátil, cuerpo a cuerpo

Descripción

This item takes the form of a leather-wrapped metal rod emblazoned with the symbol of Pelor, the Dawn Father. While grasping the rod, you can use a bonus action to cause a warhammer head of crackling radiance to spring into existence. The warhammer's radiant head emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. You can use an action to make the radiant head disappear. While the radiant head is active, you gain a +2 bonus to attack and damage rolls made with this magic weapon, and attacks with the weapon deal radiant damage instead of bludgeoning damage. An undead creature hit by the weapon takes an extra 1d8 radiant damage. While you are holding Duskcrusher and its radiant head is active, you can use an action to cast the sunbeam spell (save DC 15) from the weapon, and this action can't be used again until the next dawn.

Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Proficiency: martial, warhammer Source: Explorer's Guide to Wildemount p. 266 (Third Party)

Modificadores

melee attacks +2

melee damage +2