Gladiator Net
Grim Hollow: Player's Guide p. 131 (Third Party)
- Tipo
- Arma cuerpo a cuerpo
- Rareza
- uncommon
- Peso
- 5
- Valor
- 350
- Daño
- 1d6
- Tipo de daño
- contundente
- Alcance
- 5/15
- Propiedades
- cuerpo a cuerpo, arrojadiza
Descripción
Entangling: An entangling weapon can tie a target up. When you hit with an entangling weapon attack against a target no more than one size larger than you, you can use your bonus action to attempt to grapple the target. (This bonus-action use applies when you throw an entangling weapon because you're throwing with special preparation.) You don't need a free hand — the weapon fulfills that requirement. If you succeed, the target is grappled by you or the weapon if you're no longer holding it. Until the grapple ends, you can't use the entangling weapon to attack a different target. If you aren't holding the entangling weapon, such as when you throw a gladiator net, the grapple continues, and the target needs to succeed at a DC 10 Dexterity (Acrobatics) or Strength (Athletics) check to escape the weapon.
Restraining: Only entangling weapons can be restraining weapons. If you have a target grappled with a restraining weapon, and you succeed on another attempt to grapple the target with the same weapon, the target becomes restrained instead of grappled. The target then remains restrained until the grapple ends. If you stop holding the restraining weapon, the target can escape as if from an unheld entangling weapon.
Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Proficiency: martial, net Source: Grim Hollow: Player's Guide p. 131 (Third Party)