Haladie +1
Dungeon Master's Guide (2014) p. 213,
- Tipo
- Arma cuerpo a cuerpo
- Mágico
- Sí
- Rareza
- uncommon
- Peso
- 2
- Daño
- 2d4
- Tipo de daño
- cortante
- Propiedades
- sutileza, especial, a dos manos, cuerpo a cuerpo
Descripción
Haladie are double-bladed polearms that rely on the user's dexterity to keep them in constant motion.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Special: Whirl. When you are wielding the haladie in two hands, you can use a bonus action to attempt to whirl the weapon. To whirl, make a DC 10 Dexterity check, adding your proficiency bonus if you are proficient with haladie. On a success, you gain a +1 bonus to your AC until the start of your next turn, the whirling blades acting as a barrier against attacks. On a result of 15 or higher, you gain a +2 bonus, instead. On a failure, you deal slashing damage to yourself equal to your proficiency bonus and gain no bonus to your AC from the whirl this turn.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
Proficiency: martial, haladie Source: Dungeon Master's Guide (2014) p. 213, Heliana's Guide to Monster Hunting - Part One p. 122
Modificadores
weapon attacks +1
weapon damage +1