Haladie of Throne's Command
The Book of Many Things p. 39,
- Tipo
- Arma cuerpo a cuerpo
- Mágico
- Sí
- Rareza
- very rare
- Peso
- 2
- Daño
- 2d4
- Tipo de daño
- cortante
- Propiedades
- sutileza, especial, a dos manos, cuerpo a cuerpo
Descripción
Haladie are double-bladed polearms that rely on the user's dexterity to keep them in constant motion.
This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the Intimidation and Persuasion skills if you don't already have it.
Spellcasting: The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save DC 16): Command (1 charge), Zone of Truth (2 charges), Compulsion (4 charges), Banishment (4 charges), or Dominate Person (5 charges). The weapon regains 1d4 expended charges daily at dawn.
Special: Whirl. When you are wielding the haladie in two hands, you can use a bonus action to attempt to whirl the weapon. To whirl, make a DC 10 Dexterity check, adding your proficiency bonus if you are proficient with haladie. On a success, you gain a +1 bonus to your AC until the start of your next turn, the whirling blades acting as a barrier against attacks. On a result of 15 or higher, you gain a +2 bonus, instead. On a failure, you deal slashing damage to yourself equal to your proficiency bonus and gain no bonus to your AC from the whirl this turn.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
Proficiency: martial, haladie Source: The Book of Many Things p. 39, Heliana's Guide to Monster Hunting - Part One p. 122
Modificadores
weapon attacks +1
weapon damage +1