Javelin of Verdict
The Griffon's Saddlebag: Book Two p. 187 (Third Party),
- Tipo
- Arma cuerpo a cuerpo
- Mágico
- Sí
- Rareza
- uncommon (requires attunement by a creature of good alignment)
- Peso
- 2
- Daño
- 1d6
- Tipo de daño
- perforante
- Alcance
- 30/120
- Propiedades
- arrojadiza
Descripción
These polished wooden weapons are traditionally used by the clerics and paladins of a righteous order to punish evildoers and aid the needy. Each of these magic weapons is blessed by a powerful priest or celestial. A weapon of verdict has 3 charges and regains 1d3 charges daily at dawn. You can use these charges to create the following effects:
Condemn: When you hit a creature with this weapon, you can expend 1 charge to deal an extra 1d8 fire damage to the target.
Commend: As an action, you can expend 1 charge to touch a creature other than yourself with this weapon to restore 1d8 + 2 hit points to that creature.
Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Proficiency: simple, javelin Source: The Griffon's Saddlebag: Book Two p. 187 (Third Party), Player's Handbook (2014) p. 149