Jaw Breakers Hooked Shortspears (Rare)
Heliana's Guide to Monster Hunting - Part One p. 488,
- Tipo
- Arma cuerpo a cuerpo
- Mágico
- Sí
- Rareza
- rare (optional attunement)
- Peso
- 2
- Daño
- 1d4
- Tipo de daño
- perforante
- Propiedades
- ligera, cuerpo a cuerpo
Descripción
On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall prone. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.
Forged as a pair, these magic weapons are crafted from the matching upper and lower jaw bones of a tarrasque. Their innate magic—and one of the reasons the tar-rasque's bite is so powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them. You gain a +1 bonus to attack and damage rolls you make with each of these magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp: When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement: You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to the number of magic items you can attune to. When you do so, the weapons gain the Swirling Dervish property while you are attuned to them.
OA: Swirling Dervish: Harnessing the power of the blades, you leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke attacks of opportunity, and each foot you clear on the jump costs one foot of movement. You can make one attack against a creature under you in each 5-foot space over which you jump. These attacks always alternate main-hand, then off-hand. For example, if you jumped over one Huge creature, you could make three attacks against it (the second one dealing Chomp's extra damage on a hit). If you jumped over three Medium creatures, you could make one attack against each (with no extra damage from Chomp).
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Proficiency: martial, hooked shortspear Source: Heliana's Guide to Monster Hunting - Part One p. 488, Out of the Abyss p. 224
Modificadores
weapon attacks +1
weapon damage +1