Jo'Catian Denier Longsword

The Griffon's Saddlebag: Book Two p. 111 (Third Party)

Tipo
Arma cuerpo a cuerpo
Mágico
Sí
Rareza
longsword, uncommon (requires attunement by a creature of neutral alignment)
Peso
3
Daño
1d8
Daño a dos manos
1d10
Tipo de daño
cortante
Propiedades
versátil, cuerpo a cuerpo

Descripción

This magic weapon comes from a clan of sentient wurms that debilitate their foes with strange magic. This sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with the sword, you can expend 1 of its charges as part of the attack to force that creature to make a DC 13 saving throw of your choice. On a failed save, a creature is subjected to an effect based on the kind of saving throw it made:

  • Strength: The creature gains a –2 penalty to attack rolls until the end of its next turn
  • Dexterity: The creature's movement speed is halved until the end of its next turn.
  • Constitution: If the creature is Large or smaller, it loses its balance and is pushed 15 feet away from you.
  • Intelligence: The creature has disadvantage on the next spell attack it makes within 1 minute.
  • Wisdom: The creature becomes slightly sluggish and can't take reactions until the end of its next turn.
  • Charisma: The creature has disadvantage on attacks against creatures other than you until the end of its next turn.

Wiggling Charges: While you're attuned to this weapon as well as the Jo'Catian rebuker, you can use charges from either item to fuel this weapon's properties.

Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Proficiency: martial, longsword Source: The Griffon's Saddlebag: Book Two p. 111 (Third Party)