Jo'Catian Denier Shortsword

The Griffon's Saddlebag: Book Two p. 111 (Third Party)

Tipo
Arma cuerpo a cuerpo
Mágico
Sí
Rareza
shortsword, uncommon (requires attunement by a creature of neutral alignment)
Peso
2
Daño
1d6
Tipo de daño
perforante
Propiedades
sutileza, ligera, cuerpo a cuerpo

Descripción

This magic weapon comes from a clan of sentient wurms that debilitate their foes with strange magic. This sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with the sword, you can expend 1 of its charges as part of the attack to force that creature to make a DC 13 saving throw of your choice. On a failed save, a creature is subjected to an effect based on the kind of saving throw it made:

  • Strength: The creature gains a –2 penalty to attack rolls until the end of its next turn
  • Dexterity: The creature's movement speed is halved until the end of its next turn.
  • Constitution: If the creature is Large or smaller, it loses its balance and is pushed 15 feet away from you.
  • Intelligence: The creature has disadvantage on the next spell attack it makes within 1 minute.
  • Wisdom: The creature becomes slightly sluggish and can't take reactions until the end of its next turn.
  • Charisma: The creature has disadvantage on attacks against creatures other than you until the end of its next turn.

Wiggling Charges: While you're attuned to this weapon as well as the Jo'Catian rebuker, you can use charges from either item to fuel this weapon's properties.

Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Proficiency: martial, shortsword Source: The Griffon's Saddlebag: Book Two p. 111 (Third Party)