Keeper's Fang
Exploring Eberron p. 223 (Third Party),
- Tipo
- Arma cuerpo a cuerpo
- Mágico
- Sí
- Rareza
- dagger, rare
- Peso
- 1
- Daño
- 1d4
- Tipo de daño
- perforante
- Alcance
- 20/60
- Propiedades
- sutileza, ligera, arrojadiza
Descripción
These infamous weapons, prized by assassins, have a Khyber dragonshard embedded into the pommel that channels the souls of victims, but doesn't itself trap them. There's much debate over the actual fate of the souls of those slain by a Keeper's Fang. Common myth says that the souls of victims are trapped in the Lair of the Keeper, and heroes can seek to reclaim a soul from the Sovereign of Death and Decay. Another myth maintains that these weapons channel souls to the overlord Katashka, and that one must deal with the Lords of Dust to restore a victim. Most Keeper's Fangs were created by the Shaarat'khesh assassins of the Empire of Dhakaan. Rather than ascribing the blade's power to the Keeper-whose existence the Dhakaani reject-they believe these blades utterly destroy the souls of their victims. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Whenever you use it to reduce a creature to 0 hit points, the creature is slain and its soul removed. A creature whose soul has been stolen in this way can be restored to life only by means of a wish spell.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Proficiency: simple, dagger Source: Exploring Eberron p. 223 (Third Party), Player's Handbook p. 149
Modificadores
weapon attacks +1
weapon damage +1