Oceanic Spear

Tal'Dorei Campaign Setting: Reborn p. 199 (Third Party),

Tipo
Arma cuerpo a cuerpo
Mágico
Sí
Rareza
rare (requires attunement)
Peso
3
Daño
1d6
Daño a dos manos
1d8
Tipo de daño
perforante
Alcance
20/60
Propiedades
arrojadiza, versátil

Descripción

This elegant weapon is adorned with engravings depicting leaping dolphins and drifting jellyfish. You gain a +1 bonus to attack and damage rolls made with this magic weapon, and you ignore the normal penalties on ranged weapon attacks while using this weapon underwater. While holding the weapon in front of you with both hands, you have a swimming speed of 30 feet. Additionally, while you hold the weapon, you can use an action to cast the water breathing spell. Once this property is used, it can't be used again until the next dawn.

Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.

Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.

Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Proficiency: simple, spear Source: Tal'Dorei Campaign Setting: Reborn p. 199 (Third Party), Player's Handbook (2014) p. 149

Modificadores

weapon attacks +1

weapon damage +1